Modern technologies as a tool for managing the quality of education. Seminar "Modern technologies as a tool to improve the quality of education". Went down. Came back and says






"Competence" - a set of interrelated personality traits (knowledge, skills, methods of activity), which allows you to set and achieve goals. "Competence" is an integral quality of a person, manifested in the general ability and readiness for activities based on knowledge and experience.








The second question for discussion Will the teacher be interested in teaching, and the student interested in learning, if educational process modern educational technologies and methods? Please select at least 3 reasons that you think prove the effectiveness of technology that can increase interest in the learning process.


Requirements of a competency-based approach to teachers search for new forms, methods, teaching technologies; navigate a wide range of modern technologies, ideas, directions; do not waste time discovering what is already known. Possession of a system of technological knowledge is the most important component and indicator of pedagogical skill modern teacher




“Problem on the palm of your hand” Two conditions for the success of the game: First, the presence of an object that symbolizes the problem. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. Candle - fire, light, human thought, mind. A flower is not a plant that produces oxygen, but the Beauty of the world. Secondly, there can be no "right" and "wrong" answers here. The main thing is the movement of thought.








Workshop for teachers "Modern technologies as a tool for managing the quality of education"

Target: understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

Tasks:

systematize theoretical knowledge about socio-pedagogical concepts in education "competence-based approach", "competence": meanings and content of concepts;
- to analyze and determine the impact of the use of modern technologies in the context of a competency-based approach on the quality of children's education;
– exchange existing experience in designing ways to transition to a competency-based approach in the educational practice of institutions additional education

Equipment:

computer, media projector, media screen, music center;
– presentation “Modern technologies as a tool for managing the quality of education” (
);
- cards for the game "Consequences" (
);
– leaflets “Conditions for the formation of key competencies” (
);
- business cards, ball, pens, blank sheets of paper, felt-tip pens.

Seminar Plan

    1. Greeting. Goals and objectives of the seminar. Presentation of the plan of work of the seminar.

    Introductory part

    Theoretical part

    Practical part

1. Business game
2. The game "Problem on the palm"
3. Game “Consequences”

    Reflection

    Summary of the seminar

1. Greeting. Goals and objectives of the seminar. Presentation of the plan of work of the seminar.

2. Exercise “Presentation”

Each participant draws up a business card in any form, where he indicates his name. The name must be written legibly and large enough. The business card is attached so that it can be read.

3-4 minutes are given for all participants to make their own business cards and prepare for a mutual introduction, for which they pair up, and each tells his partner about himself.

The task is to prepare to introduce your partner to the whole group. The main task of the presentation is to emphasize the individuality of your partner, to tell about him in such a way that all other participants immediately remember him. Then the participants sit in a large circle and take turns introducing their partner, starting the presentation with the words: “For ... the most important thing ...”.

II. Introductory part

1. Epigraph of the seminar.

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Francis Bacon - one of the greatest scholars of the 17th century, a contemporary of Galileo and a predecessor of Newton, the author of the treatise "Experience and Instructions Moral and Political"

Teacher and student grow together:
learning is half teaching.

Li Ji

III. Theoretical part

The program of modernization of the content of education affects all aspects of the educational process. Its task is to achieve a new quality - a quality that meets the requirements for a person in today's rapidly changing socio-economic conditions.

Traditionally, the entire domestic education system was oriented towards knowledge as the goal of learning (KL). Transformations Russian society in general and education in particular led to a change in the requirements for students. The “knowledgeable graduate” has ceased to meet the demands of society. There was a demand for a “skillful, creative graduate” with value orientations. A competency-based approach to learning is intended to help solve this problem.

Consider the concepts of "competence" and "competence", which are almost synonymous.

Competence" - a set of interrelated qualities of a person (knowledge, abilities, skills, methods of activity), which allows you to set and achieve goals.

Competence" - an integral quality of the personality, manifested in the general ability and readiness for activities based on knowledge and experience.

A student is considered competent according to the results of activity if he is able to apply what he has learned in practice, that is, to transfer competence to certain situations in real life.

What methods and technologies should a modern teacher master in order to develop key competencies in students? What professional and pedagogical competencies should the teacher himself possess in order to ensure his own professional advancement and development? Under what conditions will competencies move to the level of professional competence? Let's try to understand this issue.

IV. Practical part

1. business game

Participants are divided into three groups “learners”, “teachers”, “experts”

The first question to discuss is when is a student not interested in learning? When is a teacher not interested in teaching?

Within 5 minutes, participants brainstorm a list of reasons and provide a group of “experts” who prepare a briefing note for the audience.

From the answers, experts identify 2-3 most relevant problems for this audience and voice them.

Let's assume that the following problems are highlighted:

1. Insufficient level of teacher's knowledge of modern educational technologies hinder the formation of key subject competencies.
2. The development of students' ability to independently solve problems in various fields of activity is impossible without a practice-oriented orientation of education.
3. The contradiction between the frontal forms of organization of learning and "passive" teaching methods, on the one hand, and the need to ensure the activity-based nature of learning, on the other hand.

The second question for discussion: will the teacher become interested in teaching, and the student will be interested in learning, if modern educational technologies and methods are used in the educational process?

Within 5 minutes, participants select at least 3 arguments that, in the opinion of group members, prove the effectiveness of technology that can increase interest in the learning process.

From the answers, experts single out 2-3 most effective technologies, in the opinion of this audience, and voice them.

Let's assume that the following technologies are selected:

student-centered technologies provide for the priority of subject-subject learning, diagnostics personal growth, situational design, game simulation, inclusion learning objectives in the context of life problems involving the development of the individual in the real, socio-cultural and educational space;

health-saving technologies , a distinctive feature of which is the priority of health, i.e. competent health care is a prerequisite for the educational process;

information Technology allow to individualize and differentiate the learning process, to stimulate cognitive activity and independence of students;

gaming technology allow you to manage emotional tension in the learning process, contribute to the mastery of the skills necessary for cognitive, labor, artistic, sports activities, for communication. In the process of playing, children quietly master what was difficult before;

problem-developing learning technologies contribute to the development creativity students; the formation of critical thinking and positive emotions.

design technologies , the essence of which is that the student in the process of working on the educational project comprehends real processes, objects, lives in specific situations. Project technologies are based on the method of projects, which is aimed at developing the cognitive skills of students, critical thinking, the formation of the ability to independently construct their knowledge, the ability to navigate in the information space.

The competence-based approach imposes its own requirements on teachers: the search for new forms, methods, teaching technologies. The teacher needs to navigate a wide range of modern technologies, ideas, trends, not waste time discovering what is already known. The system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher.

Among teachers, the opinion was firmly established that pedagogical skill is purely individual, therefore it cannot be passed from hand to hand. However, based on the ratio of technology and skill, it is clear that pedagogical technology, which can be mastered, like any other, is not only mediated, but also determined by the personal parameters of the teacher. The same technology can be carried out by different teachers, where their professionalism and pedagogical skills will be manifested.

2. Workshop

The teachers of the Center apply in their practice modern technologies, active methods training, new forms of conducting classes and events.

We consider N.E. Shchurkova's application of gaming technologies to be the most successful. We have certain experience and results in this direction.

Game "Problem on the palm"

Game progress:

Each participant is invited to look at the problem as if from the outside, as if he were holding it on his palm.

The facilitator holds a beautiful tennis ball in his palm and addresses the seminar participants: “I am looking at this ball. It is round and small, like our Earth in the universe. The earth is the home in which my life unfolds. What would I do with my life if I had complete control over it?”(musical accompaniment: music of the universe)

Participants alternately hold an object symbolizing the problem on their palms and express their personal attitude towards it.

Commentary at the end of the game: the success of the game is possible under two conditions.

First, the presence of an object that symbolizes the problem. It can be a candle, a flower, a nut, a cone ... - almost any object, but most importantly, one that meets the requirements of aesthetic taste. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. Presenting an object is not material, objective, but in its socio-cultural meaning. Candle - fire, light, human thought, mind. A flower is not a plant that produces oxygen, but the Beauty of the world.

Secondly, there can be no “right” or “wrong” answers here. The main thing is the movement of thought. Our problems cannot exist only within us, if existence is understood as life in the human world.

Game "Consequences" ( )

Man, unlike animals, tends to anticipate events, to foresee the future through logical operations, analysis of events, deeds, words, actions. The ability to anticipate the consequences is influenced by our experience.

Game progress:

    The participant reports the action

(actions are written on the cards: “I brought and handed flowers good man”, “I rudely mocked a colleague”, “I like to lie, embellish, chatter, brag”, “I started smoking”, “I found someone’s wallet and appropriated money”, “I read a lot”, “Started in the morning do exercises”, “I told the ugly that she is ugly”, “I forget why I come to work”, “I always bring any business to the end”).

    The participant appears in turn the Consequences of what happened, saying: “I

your consequence is the first, I tell you…”.

Consequence-1 tells what will follow "now" after the participant committed; Consequence-2 warns that it expects the subject "in a week";

Consequence-3 paints a picture “in a month”;

Consequence-4 foresees the inevitable "in adulthood";

Consequence-5 reports the outcome that the participant will achieve at the end of life.

    After listening to the predictions of the future, the participant makes a decision: either he refuses to do what he has done in the future, or he is affirmed in the significance for his life of what he does.

Since the content of what the participant does is written on the card that he chooses from the basket, when he refuses to act for the future, the player tears the card, and when he approves his act, he leaves the card with him as a sign of the “assigned” act.

Question for seminar participants at the end of the game : What did you think during the game?

V. Reflection

1. Recall what the king of one planet said in Antoine de Saint-Exupery's fairy tale “The Little Prince”: “If I order my general to turn into a sea gull, and if the general does not follow the order, it will not be his fault, but mine.” What can these words mean for us?(Answers of teachers).

In essence, these words contain one of essential rules Successful Teaching: Set realistic goals for yourself and those you teach. It should be emphasized that any pedagogical innovations must be used competently, and the teacher must always be guided by the principle: “The main thing is not to harm!”

2. Question to the seminar participants:

What is the condition for the formation or development of competencies.

So,key competencies are formed , if ( ):

    learning is active;

    there is an orientation of the educational process towards the development of independence and responsibility of the student for the results of his activity (for this it is necessary to increase the share of independence of works of a creative, search, research and experimental nature);

    conditions are created for gaining experience and achieving the goal;

    such teaching technologies are used, which are based on the independence and responsibility of the teacher for the results of their students (project methodology, abstract approach, reflection, research, problem methods, differentiated learning, developmental learning);

    there is an increase in the practical orientation of education (through business, simulation games, creative meetings, discussions, round tables);

    The teacher skillfully manages the learning and activities of students. Diesterweg also said that “A bad teacher presents the truth, a good one teaches to find it”, and for this he himself must have pedagogical competence).

VI. Summary of the seminar

1. We strive to find forms that will help the team successfully master the strategy of competency-based learning. And the proposed line of action can help us with this: try it yourself - offer to students - share with colleagues - find like-minded people - join forces. After all, only together can we achieve the best success.

2. The game "Applause in a circle"

Target: relieve stress and fatigue, thank all participants for their work.

All participants sit in a circle. The host begins to clap his hands and looks at one of the participants. They both start clapping. The participant looked at by the facilitator looks at the other participant, including him in the game. Thus, all participants begin to clap.

Bibliography:

1. Pedagogical technologies: tutorial for students of pedagogical specialties / edited by V.S. Kukunina. - M .: ICC "Mart": - Rostov n / D, 2006.
2. Shchurkova N.E. Classroom leadership: gaming techniques. - M .: Pedagogical Society of Russia, 2002, - 224 p.

Municipal state institution of additional education

"House of childhood and youth"

Modern technologies

as a tool to improve the quality of education

Akulova Elena Evgenievna,

Deputy Director for MMR

Pike 2018

Conduct form : workshop using a group form of work.

Security: handout for each group, presentation

Target: understanding the need and possibility of using modern technologies as a tool to improve the quality of education

Tasks

1. Increase the motivation of teachers to use modern technologies in the educational process

2. Contribute to increasing the effectiveness of interaction between the teacher and students in the educational process.

3.Create conditions for active interaction of all participants of the seminar

Expected results: Teachers of additional education will take practical action based on the use of modern educational technology as a tool to improve the quality of education

List of used literature:

1. Pedagogical technologies: a textbook for students of pedagogical specialties / edited by V.S. Kukunina. - M .: ICC "Mart": - Rostov n / D, 2006.
2. Shchurkova N.E. Classroom leadership: gaming techniques. - M .: Pedagogical Society of Russia, 2002, - 224 p.
3. Khutorskoy A.V. Article “Technology for designing key competencies and subject competencies”. // Internet magazine "Eidos".
4. Ivanov D.A., Mitrofanov K.G., Sokolova O.V. Competence approach in education. Problems, concepts, tools. Teaching aid. - M.: APK and PRO, 2003. - 101 p.

Seminar progress:

1.Org. moment. Seminar participants are invited to choose keys according to the form. We offer to take their places in the form of the selected key

Leading:Good afternoon, dear colleagues! It's nice to see you in this audience, and I really hope that you and I will have an interesting and useful conversation.

I invite you to the fantasy playground. Today, the owner of this site will be you and me and modern pedagogical technologies. Our communication will take the form of a workshop "Who wants to become an expert pedagogical technologies?"

2. Creating a Success Situation:

Let's start with this parable:

One day the king decided to put all his courtiers to the test in order to find out which of them was capable of occupying an important state post in his kingdom. A crowd of strong and wise men surrounded him.

"Oh, you, my subjects," - "I have a difficult task, and I would like to know who can solve it."

He led those present to a huge door lock, so huge that no one had ever seen before.

“This is the largest and heaviest castle that has ever been in my kingdom. Which of you can open it?” asked the king.

Some courtiers only shook their heads, others, who were considered wise, began to look at the castle, however, they soon admitted that they could not open it. Since the wise had failed, the rest of the courtiers had no choice but to also admit that this task was beyond their power, it was too difficult. Only one vizier approached the castle. He began to carefully examine and feel it, then tried to move it in various ways, and finally, with one jerk, pulled it.

Oh, miracle - the castle opened! It just wasn't fully latched.

Then the king announced: “You will get a place at court, because you rely not only on what you see and hear, but rely on your own strength and are not afraid to make an attempt.”

We teachers working according to the second generation of the Federal State Educational Standards also need to muster up the courage and make an attempt to implement modern educational technologies(not just to know, but to use them in your practice)

3. Exercise “Presentation”

Before proceeding to the theoretical part of the seminar, I suggest

each participant to draw up in any form a business card to his neighbor, where he indicates his name. The name must be written legibly and large enough.

3-4 minutes are given for all participants to make their business cards and prepare for a mutual introduction

The task is to prepare to introduce your partner to the whole group.

They introduce their partner, starting the presentation with the words: “For Elena Evgenievna, the most effective technology is technology….., because……”.

4. Introduction

Epigraph of the seminar

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Francis Bacon - one of the greatest scholars of the 17th century, a contemporary of Galileo and a predecessor of Newton, the author of the treatise "Experience and Instructions Moral and Political"

Teacher and student grow together:
learning is half teaching.

Li Ji

5. Theoretical part

The program of modernization of the content of education affects all aspects of the educational process. Its task is to achieve a new quality - a quality that meets the requirements for a person in today's rapidly changing socio-economic conditions.

Traditionally, the entire domestic education system was oriented towards knowledge as the goal of learning (KL). The transformations of Russian society in general and education in particular have led to a change in the requirements for students. The “knowledgeable graduate” has ceased to meet the demands of society. There was a demand for a "capable, creative graduate" with value orientations. A competency-based approach to learning is intended to help solve this problem.

A student is considered competent according to the results of activity if he is able to apply what he has learned in practice, that is, to transfer competence to certain situations in real life.

Let's now find out what a teacher should be in order to prepare today's graduate.

To do this, we work in groups.

6. Practical part

Exercise 1. The participants of the seminar are divided into three groups “students”, “teachers”, “experts”

First question for discussion : Groupstudents about answer the question"When is a student not interested in learning?"

Groupteachers answer the questionWhen is a teacher not interested in teaching?

Experts in the role of administrationanswer both questions

During the 5 minutes, participants brainstorm a list of reasons and present the group's response.

Second question for discussion :

students answer the questionWhat teacher would you like to see in your classes?

teachers answer the question:"Which teacher-colleague do you want to see next to you? Reflect on whatman today's teacher.

Experts answer the question"What should be a modern teacher?"

Within 5 minutes, the participants answer the question and present the answer of the group.

Task 2 for all groups. in front of you"suitcase" which contains cards with the names of educational technologies that you use in your classes. Using one technology as an example, tell us how it affects the quality of education.

During 5 minutes, the participants discuss the answer to the question and present the answer of the group.

Let's assume that the following technologies are selected:

student-centered technologies provide for the priority of subject-subject learning, diagnostics of personal growth, situational design, game modeling, the inclusion of learning tasks in the context of life problems that involve the development of the individual in a real, socio-cultural and educational space;

health-saving technologies , a distinctive feature of which is the priority of health, i.e. competent health care is a prerequisite for the educational process

information Technology allow to individualize and differentiate the learning process, stimulate cognitive activity and independence of students

gaming technology allow you to manage emotional stress in the learning process, contribute to the mastery of the skills necessary for cognitive, labor, artistic, sports activities, for communication. During the game, children quietly master what was difficult before.

problem-developing technologies training contribute to the development of creative abilities of students; the formation of critical thinking and positive emotions.

design technologies , the essence of which is that the student in the process of working on the educational project comprehends real processes, objects, lives in specific situations. Project technologies are based on the method of projects, which is aimed at developing the cognitive skills of students, critical thinking, the formation of the ability to independently construct their knowledge, the ability to navigate in the information space.

Task 3

Before we start talking about innovative technologies, let's define the concept of "technology".

What is “technology”, technique, technological processes?

How relevant is this topic now? What does Modern Technology mean? What is interactive technology?

So what is “technology”, how does it differ from methodology?

Technology - Greek. the word - means "skill, art" and "the law of science" is the science of skill.

The problem of pedagogical technologies was dealt with by: Selevko, Bespalko, I.P. Volkov, V.M. Monakhov and others.

On the this moment There are several definitions of pedagogical technology, we will choose the most detailed one for today:

Pedagogical technology - This system method creation, application and definition of the entire process of teaching and mastering knowledge, taking into account technical and human resources and their interaction, which sets as its task the optimization of forms of education (UNESCO).

In other words,technology is fixed sequential actions that guarantee the achievement of a given result.

It contains an algorithm for solving the tasks set; its use is based on the idea of ​​complete controllability of learning and reproducibility of educational cycles.

Differences from the methodology:

The technology is not of an objective nature, it can be implemented on any subject, regardless of the content. Technology can be implementedany teacher (easily reproducible, stability of results). Technology includes a set of methods, forms, means and techniques.

Today there are more than a hundred educational technologies. It is classified according to organizational forms, according to subjects, author's, according to approaches to the child, etc.

Methodology andtechnology - not synonyms, although these two concepts are sometimes equated. Both are forms of process organization.

Technology - a term originally used as a detailed description of the production process. Technology is step-by-step instruction, a recipe with the exact indication of such parameters as quantity, composition, time, sequence, etc.

Methodology - a way of executing the "instruction", suggesting variability and an individual approach to the process of its implementation.

If the technology "dictates", then the technique "recommends". Technology has no personal connotation, it is dry, like a mathematical formula.

The methodology is focused on certain human qualities and takes them into account.

I will give an example . Two people, independently of each other, prepare a dish according to the same recipe, where the composition of the products, the proportions, and the general sequence of the cooking process (technology) are prescribed. However, at the exit, the dishes have a different taste and appearance. This is facilitated by a different approach and style of cooking (methodology).

I was told that in the same production (we are talking about the production of sausages), the same type of sausage was obtained differently depending on which technologist was on duty.

traditional technologies. How is it different from innovation?

* draw a house (test) - traditional image, innovation (house on the slide, teachers should copy)

Features of the technique

Traditional technology is primarily an authoritarian pedagogy of requirements, learning is very loosely connected with inner life the child, with his diverse requests and needs, there are no conditions for the manifestation of individual abilities, creative manifestations of the personality.

regulation of activities, compulsory training procedures;

centralization of control;

orientation towards the middle.

Position: the child is a subordinate object of learning influences.

The position of the teacher is the commander, the only initiative person, the judge (“always right”); the elder (parent) teaches; “with an object for children”, “striking arrows” style.

Knowledge acquisition methods are based on:

communication of ready-made knowledge;

exemplary learning;

inductive logic from particular to general;

mechanical memory;

verbal presentation;

reproductive reproduction.

The learning process as an activity in TT is characterized by a lack of independence, weak motivation. As part of educational activities child:

there is no independent goal-setting, learning goals are set by an adult;

activity planning is carried out from the outside, imposed on the child against his will;

the final analysis and evaluation of the child's activities are not carried out by him, but by the teacher, another adult.

Under these conditions, the stage of implementation of educational goals turns into work "under pressure" with all its negative consequences (alienation of the child from school, education of laziness, deceit, conformism)

Requirements for a teacher

Today, the teacher does not have enough knowledge about existing technologies, he also needs the ability to apply them in practice. The demand for masters of learning is always high.

To feel confident, the teacher must master at least three fundamentally different technologies: productive (subject-oriented), sparing (personally-oriented), cooperation technology

Technology and craftsmanship

The same technology can be carried out by different performers more or less conscientiously, exactly according to instructions, or creatively. The results will be different, however, close to some average statistical value characteristic of this technology.

Sometimes a master teacher uses elements of several technologies in his work, applies original methodological techniques, in this case one should talk about the "author's" technology of this teacher. Every teacher is a creator of technology, even if he deals with borrowing. The creation of technology is impossible without creativity. For a teacher who has learned to work at a technological level, the main guideline will always be the cognitive process in its developing state.

Conditions necessary for mastering and implementing technologies:

    the teacher’s understanding of the ideology of technology, the definition of the social group that it will serve, the acceptance of the teacher whose technology is being mastered, the opportunity to “live” in this technology, passing it through their emotions, needs and values; those. (What is it? Who is it for? How do I feel comfortable working with it?)

    taking into account the personal qualities of the teacher

    providing an opportunity for the teacher to evaluate the results of the use of technology and, if necessary, bring their own into the optimization of technology

    technological competence of the teacher

Task in groups: With the help of the "House" reception, settle the tenants in the houses "Technologies for student-centered learning" and "Technologies problem learning»

    personality-oriented technologies:

Developmental learning

Multilevel training

The technology of using gaming methods in teaching: role-playing, business and other types of educational games

Gaming technology

Collective learning system

Collaborative learning (team, group work)

Student Portfolio

Teacher Portfolio

    problem learning technology;

Technology for studying inventive problems (TRIZ)

Exploratory learning technology

Project based learning technology

Information and Communication Technologies

Health-saving technology, etc.

Any pedagogical technology should be reproducible and be health-saving.

Person-Centered Technologies represent the embodiment of humanistic philosophy, psychology and pedagogy.

The focus of personality-oriented technologies is a unique holistic person who strives for the maximum realization of his capabilities (self-actualization), is open to the perception of new experience, and is capable of making a conscious and responsible choice in various life situations. It is the achievement of such qualities by a person that is proclaimed the main goal of education, in contrast to the formalized transfer of knowledge and social norms to a child in traditional technology.

The peculiarity of the paradigm of the goals of personality-oriented technologiesconsists in focusing on the properties of the personality, its formation, its development not by someone else's order, but in accordance with natural abilities.

A special place in student-centered learning assignedinteractive technologies

Colleagues , interactive learning technologies - what is it? What technologies do you know?

Interactive learning technologies. Recently gaining more importance (interactive museums of the world)

1. Work in pairs

2. Carousel

4. Work in small groups

5. Aquarium

6. An unfinished offer. (They lived - there were a king and a queen, and then one day ...) along the chain

7. Brainstorm

8. Brownian motion

9. Decision Tree

10. Role (business) game

11. Workshop

12. ICT technology

Interactive methods allow learning to interact with each other; and interactive learning is learning built on the interaction of all students, including the teacher. They involve co-education (collective, collaborative learning), and both the student and the teacher are subjects educational process. The teacher more often acts only as the organizer of the learning process, the leader of the group, the creator of the conditions for student initiative.

1. "Microphone". As part of the agreed assistance, the teacher activates the weakly active students in the group by giving them a microphone: the one who has the microphone speaks.

2. "Great circle". One of the simplest methods of group interaction. Its organization requires chairs to be arranged in a large circle. They agree that the answers should be clockwise, the initial place is conventionally indicated, from which the presentation of points of view on the problem begins. The facilitator makes sure the rules are followed. The teacher sets out the problem that should be solved .. Next, in a circle, each participant in the "Big Circle" sets out his own draft solution. The group listens to him without criticism. This decision is gradually fixed on the board (or whatman paper). Upon completion of cooperation on the development common solution problems, the project of each of the participants is voiced and approved (if necessary, corrected) by all the participants in the "circle".

3. Work in pairs.

4. Aquarium - several pupils act out the situation in a circle, and the rest observe and analyze.

5. Unfinished sentence - the first one starts, then the plot develops along the chain.

6. Brainstorm.

7. Brownian movement - the movement of participants throughout the space in order to collect information on the proposed topic. (n/r: Find objects that are round)

8. Decision tree - children are divided into groups, discuss the issue, make their own drawings, then change places and finish drawing their ideas with their neighbors.

9. Role (business) game.

10. Workshop - student performance

11. Show - technologies

Interesting, spectacular action.

Peculiarities:

competitive nature;

The division of participants into speakers, spectators, jury.

It can be spontaneous or pre-planned.

12. ICT technology - interactive technology

The use of ICT is the result of the implementation of the Electronic Russia program

ICT - this is a generalized concept that describes various methods, methods and algorithms for collecting, storing, processing, presenting and transmitting information.

On the one hand, this computer, on the other - communication.

This is the use of televisionDVD,CD, radio, tablets, media, computer, phone, game consoles.

The modern educational process cannot be imagined without the use of multimedia technologies, which provide unique opportunities for the implementation of creative initiatives of the teacher and the student.

From the point of view of the use of ICT in the classroom, it seems appropriate to divide them into four groups. The belonging of an occupation to one or another group determines specifications and the availability of appropriate software for its implementation.

1. Demonstration type classes - presentation

To conduct it, you need a computer and a projector or TV to which you can connect a computer. In such a lesson, information is shown on a large screen and can be used at any stage.

As software, materials of ready-made software products on CD are used, containing a large amount of photo, video, audio information on various topics. Even more popular was the creation by the teacher of presentations for their classes.

2.classes - quizzes, tests.

High efficiency control programs is determined by the fact that they strengthen the feedback in the teacher-student system. Test programs allow you to quickly evaluate the result of work, accurately identify topics in which there are gaps in knowledge. Today, teachers themselves can develop and create computer versions of various tests and use them in their classes.

3. Educational computer games.

Educational programs for this age group on the market can be classified as follows:

1. Games for the development of memory, imagination, thinking, etc.

2. "Talking" dictionaries foreign languages with good animation.

3. ART studios, the simplest graphic editors with libraries of drawings.

4. Games-travelling, "rpg".

5. The simplest programs for teaching reading, mathematics, etc.

Website game maker LearningApps.org

4.Physical minutes, relaxation exercises, posing a problem after watching the video.

Now, dear teachers, we will live with you several new or forgotten technologies, in practice

Educational technologies

1.Cluster

A cluster is a graphical organization of material that shows the semantic fields of a particular concept. The word "cluster" in translation means a beam, a constellation. They form clusters at the stage of comprehension and reflection. This technique allows you to systematize new information in relation to their existing ideas, as well as in accordance with the categories of knowledge. Compiling a cluster allows students to freely and openly think about a topic, independently build cause-and-effect relationships. Students write down a key concept in the center of the sheet, and from it draw arrows-rays in different directions that connect this word with others, from which in in turn, the rays diverge further and further.

Exercise I suggest that each group make a cluster to the topic INNOVATIVE TECHNOLOGIES as I tell, using the names of technologies and keywords

2. Technology for the development of critical thinking "Six Hats of Thinking".

Edward de Bono's "Six Thinking Hats" method can easily be used in any subject area. The use of this method in the classroom develops the ability of students to structure information, in the "Six Thinking Hats" the author presents a simple, but effective method to become a better thinker. He divides thinking into six distinct modes, denoted by hats of different colors. "Putting on" the hat focuses thinking, "changing" the hat changes its direction.

Why is this technology used?

There is a traditional connection between thinking and hats.

"I'm in my hat", "Let's put on our thinking hats" are common phrases.

The hat indicates a specific role that the children will play throughout the lesson.

The method allows you to remove your ego from thinking. And any question is discussed more fully and objectively.

With the Six Thinking Hats method, if we don't like someone's proposal, we know that we will always get the opportunity to critique that idea under black and express feelings under red. However, it becomes possible to explore the idea using white, yellow, green.

Card No. 1 Technology for the development of critical thinking "Six hats of thinking"

Phrase

The group should analyze the proposed plan from the standpoint of a critical way of thinking that is characteristic of the color of the chosen hat, distribute roles - hats.

    white hat "Interactive technologies are the future" , including only facts, figures, without argumentation - FACTS

    red hat - Prepare a proof proposal"Interactive technologies are the future", including as many different adjectives as possible, both negative and positive - EMOTIONS

    Black hat - Prepare a proof proposal"Interactive technologies are the future" , including as many negative features as possible - PROBLEMS, CONTRADICTIONS, NEGATIVE

    yellow hat - Sunny, life-affirming color. The yellow hat is full of optimism, hope and positive thinking live under it. The “color of the sun” mindset is a persistent search for the positive aspects inherent in a given situation, and the construction of positive conclusions. Prepare a proof"Interactive technologies are the future" by including as many positive traits as possible - POSITIVE

    Green Hat - Prepare a Proof Proposal"Interactive technologies are the future" by incorporating as many future innovations as possible - CREATIVITY

    Blue Hat - Prepare your text"Interactive technologies are the future" , incorporating as many interesting ideas as possible from other group members - SUMMARY

3. Case technologies

Case technology

Case - a situation taken from practice, real case which deals with theoretical ideas. The concept of a case comes from the English case - "circumstances".

Case technologies are not a repetition after the teacher, not a retelling of information or articles, not an answer to the teacher's question, this is an analysis specific situation which makes you raise the layer of acquired knowledge and apply them in practice.

Case technology is an interactive learning technology based on real or fictional situations, aimed not only at mastering knowledge, but at forming new qualities and skills in students.

One of the most important characteristics of the case method is the ability to use theory, referring to factual material.

The task of the teacher is to teach children both individually and as part of a group:

    analyze information

    sort it to solve a given problem

    identify key issues

    generate alternative solutions and evaluate them

    choose the best solution and form action programs, etc.

Work with the case in the lesson is organized according to the following principle:

    getting to know the situation

    analysis and discussion of the solution in mini-groups

    general discussion of the solution proposed by each group and the choice of the optimal one;

    summary of the teacher.

Creating a children's case on any topic requires compliance with a number of specific conditions:

    the case must correspond to reality, that is, describe the facts that have the possibility of being

    the case should not be very large, as it is designed for children, not adults, and the time of working with the case is limited by the lesson

    the information necessary to solve the case should be contained in the text; the possibility of attracting additional or reference literature is minimized

    case may contain several alternatives solutions

The information needed to create cases can be gleaned from newspaper and magazine articles, fiction, news releases, collections of statistical data. Each case is accompanied by a list of questions for its analysis.

Exercise In the song "Get Together - We Wave to Everyone" there are the words "We will say kind words to everyone, we will be glad to anyone ..."

    What adjectives will help you characterize the people about whom the words of the song speak?

    Using the dictionary of synonyms, select synonyms for the wordfriendly.

    Based on the knowledge gained, compose a leaflet-appeal, urging the inhabitants of our city to be friendly.

4. Basket of ideas

This is a technique for organizing individual and group work of students at the initial stage of the lesson, when their experience and knowledge are being updated. It allows you to find out everything that students know or think about the topic under discussion. On the board, you can draw a basket icon, in which everything that all students together know about the topic being studied will be collected.

Card Technology "Basket of Ideas"

The song "Strong friendship will not break ..."

Exercise: Assemble a basket of ideas in which the secrets of true friendship will be collected.

All information is briefly written in the form of abstracts by the teacher in the "basket" of ideas (without comments), even if they are erroneous. In the basket of ideas, you can "dump" facts, opinions, names, problems, concepts related to the topic of the lesson. Further, in the course of the lesson, these facts or opinions, problems or concepts that are scattered in the mind of the child can be connected in a logical chain.

5.Game technology

You are all familiar and use them in your practice. I want to dwell on the game technology GAME "POSTMAN"

Card №5 Game technologies Postman game

The phrase "What kind of peoples are there in our great country ..."

Match the pictures and envelopes correctly, and you will find out from whom the letter came.

Read the proverbs in the envelopes

    Friendship is priceless wealth. Kazakh

    For a stranger - half, for a friend - everything is Armenian

    You can't trade a close friend for gold. Tatars

    Not the friend who walks at the feast, but the one who helps in trouble. Bashkirs

What do people of these nationalities value?

Conclusion: The competence-based approach imposes its own requirements on teachers: the search for new forms, methods, teaching technologies. The teacher needs to navigate a wide range of modern technologies, ideas, trends, not waste time discovering what is already known. The system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher.

Among teachers, the opinion was firmly established that pedagogical skill is purely individual, therefore it cannot be passed from hand to hand. However, based on the ratio of technology and skill, it is clear that pedagogical technology, which can be mastered, like any other, is not only mediated, but also determined by the personal parameters of the teacher. The same technology can be carried out by different teachers, where their professionalism and pedagogical skills will be manifested.

V. Reflection

I propose to evaluate today's work in groups.

- In front of you is a "thermometer", select the temperature of your group on the scale by which the value of the seminar is determined:

34-useless, hopeless, indifferent.

36.6 - necessary, useful, interesting, necessary.

38 - scary, difficult, uninteresting, burdensome

And now, using the technology of six hats, we will conduct a reflection of the seminar

    White hat - tell what we did today at the seminar

    red hat - express feelings

    Green hat - think about where you can apply the knowledge gained

    blue hat - general conclusion by seminar

    Black hat - highlight flaws

    Yellow hat - what was good

VI. Summary of the seminar

- Game "Applause in a circle"

Target: relieve stress and fatigue, thank all participants for their work.

All participants sit in a circle. The host begins to clap his hands and looks at one of the participants. They both start clapping. The participant looked at by the facilitator looks at the other participant, including him in the game. Thus, all participants begin to clap.

Pedagogical Council on the topic: "Modern technologies as a tool for managing the quality of education"

Completed:

  • Chipchigina Natalya Gennadievna senior teacher MBDOU kindergarten "Glowworm"
  • Kuznetsova Elena Vladimirovna Deputy Head of MBDOU Kindergarten "Glowworm" general developing type of Lyantor, Surgut district

Purpose: understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

Tasks:

  • to systematize theoretical knowledge about socio-pedagogical concepts in education "competence-based approach", "competence" - the meanings and content of concepts
  • analyze and determine the impact of the use of modern technologies in the context of a competency-based approach on the quality of children's education
  • exchange existing experience in designing ways to transition to a competency-based approach in the educational practice of an institution.

Equipment:

  • computer, interactive whiteboard, music center, magnetic board
  • presentation "Modern technologies as a tool for managing the quality of education"
  • questionnaire (Appendix).
  • drawing paper, ball, pens, blank sheets of paper, markers, audio recordings.

Participants: head, deputy head for VMR, senior educator, preschool teachers, teachers primary school Secondary School No. 4, Lyantor, parents (legal representatives).

Plan of the teachers' council.

  1. Greetings from faculty members. Communication of goals and objectives, work plan, agenda.
  2. On the implementation of the decisions of the previous pedagogical council.
  3. An exercise "Performance" .
  4. Brainstorm "Perfect Kindergarten" .
  5. Warm up "If You Think" .
  6. Parable "The Master and the Worker" .
  7. Creative play .
  8. business game "Problem in the Hand" .
  9. Reflection.
  10. Summing up the results of the pedagogical council.
  11. Communicative game “Applause in a circle.

I. Introduction

  1. Greetings from faculty members. Goals and objectives. Work plan message. On the implementation of the decisions of the previous pedagogical council.
  2. An exercise "Performance" : each participant draws up a business card in any form, where he indicates his name. The business card is attached so that it can be read. 3-4 minutes are given for all participants to make their business cards and prepare for a mutual introduction, for which they pair up, and each tells his partner about himself. The task is to prepare to introduce your partner to the whole group. The main task of the presentation is to emphasize the individuality of your partner, to tell about him in such a way that all other participants immediately remember him. Then the participants sit in a large circle and take turns introducing their partner, starting the presentation with the words: “For… the most important…” (representation of the teacher in the profession).

II. Theoretical, practical part

Host: Among the numerous problems of preschool education in the new sociocultural conditions, one of the main ones is the problem of its quality, a quality that meets the requirements for a person in today's rapidly changing socio-economic conditions. Today it is not enough to fill the minds of pupils with a mass of information and then check its assimilation. The world is changing rapidly, knowledge becomes obsolete even faster. The leading positions are occupied by those people, organizations and countries that have the most up-to-date information, are able to receive it and apply it effectively. New time defines new goals of education. These goals today are formed by those for whom kindergartens work - children, parents, the state, society. Achieving the correspondence of educational results to the needs of these target groups determines the quality of preschool education and education in general. Let's look at the concept "QUALITY" ? What does the concept mean "The quality of education" ? (answers of teachers).

Moderator: The concept of the quality of preschool education should be understood in three meanings:

  1. as a result characterizing the results of the social development of the child in the conditions of the preschool educational institution;
  2. as a process that reflects the organization and implementation of a purposeful process of education and training in the interests of the individual at the stage of preschool childhood;
  3. as an educational system that functions as a subsystem in the system continuing education as the initial step.

Brainstorm “An ideal kindergarten through the eyes of a parent, teacher, child, administration kindergarten»

Participants are divided into three groups "learners" , "teachers" , "parents" , kindergarten administration .

First question for discussion: “When is a student not interested in learning?” , “When is a teacher not interested in teaching, educating and developing?”

Within 5 minutes, the participants make a list of reasons and present them for discussion in the audience. Answers are written on the interactive whiteboard.

Second question for discussion: “Will the teacher become interested in teaching, educating, developing, and the student interested in learning, if modern educational technologies and methods are used in the educational process?”

Within 5 minutes, participants select at least 3 arguments that, in the opinion of group members, prove the effectiveness of technology that can increase interest in the learning process. From the answers, experts single out 2-3 most effective, in the opinion of this audience, technologies and voice them.

Host: Now I suggest you take a break. Warm-up to relieve stress and fatigue.

  • If you think the richest resource for adult learning is experience, clap your hands
  • If you think that practical information is more important for adults than theoretical information, stomp your feet.
  • If you are sure that each person has their own individual learning style, touch the tip of the nose
  • If you think adults learn the same way children do, nod your head.
  • If you think that adults' desire to learn depends on their needs and interests, wave your hand
  • If you think that emotions are not so important in learning, close your eyes.
  • If you enjoy learning and being a student, smile.

Host: The teacher needs to navigate a wide range of modern technologies, ideas, trends, not waste time discovering what is already known. The system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher. Let's look at the concepts of "competence" and "competence", which are almost synonymous.

Parable "The master and the worker

The worker went to the master and said:

Barin! Why do you pay me only five kopecks, and Ivan always five rubles?

Barin looks out the window and says:

I see someone is coming. It seems that hay is being transported past us. Come out and have a look.

The worker left. Came back and says:

True, sir. Like hay.

Don't you know where? Maybe from Semyonovskie meadows?

Don't know.

Come down and find out. The worker went. Enters again.

Barin! Exactly, from the Semenovskie.

Do you know if the hay is the first or the second cut?

Don't know.

So go find out!

The worker left. Returns again.

Barin! First cut!

Don't you know why?

Don't know.

So go find out.

Went down. Came back and says:

Barin! Five rubles.

Don't they give it cheaper?

Don't know.

At this moment, Ivan enters and says:

Barin! Hay was brought past from the Semyonovskie meadows of the first hay. They asked for 5 rubles. Bargained for 3 rubles per cart. I drove them into the yard, and they unload there. The master turns to the first worker and says:

Now you understand why they pay you 5 kopecks, and Ivan 5 rubles? (discussion of the parable). So what is competence?

"Competence" - a set of interrelated personality traits (knowledge, abilities, skills, ways of activity) which allows you to set and achieve goals. How is competency different from competence?

"Competence" - an integral quality of the personality, manifested in the general ability and readiness for activities based on knowledge and experience. A teacher is considered competent in terms of performance if he is able to apply what he has learned in practice, i.e. transfer competence to certain situations in real life.

Leading: among teachers, the opinion is firmly established that pedagogical skills are purely individual, therefore it cannot be passed from hand to hand. However, based on the ratio of technology and skill, it is clear that pedagogical technology, which can be mastered, like any other, is not only mediated, but also determined by the personal parameters of the teacher. The same technology can be carried out by different teachers, where their professionalism and pedagogical skills will be manifested.

Creative play "Competence of teachers in open classes" : At the next stage of our teachers' council, it is necessary to assess the professional competence of teachers representing open classes point out the positive and negative aspects of the lesson. (Each participant writes down the positive and negative moments of the lesson, the leader voices). Summing up the results of the game, discussion.

Business game "Problem on the palm"

Moderator: I suggest that each participant look at the problem of improving professional competence as if from the outside, as if you were holding it on your palm. (Music sounds, the presenter holds the ball in his palm).

I'm looking at this ball. It is round and small, like our Earth in the universe. The earth is the home in which my life unfolds. What qualities and how I would like to develop in myself, so that my life and pedagogical activity provide their own professional advancement and development?

Participants alternately hold a ball on their palm, symbolizing the problem, and express their personal attitude, passing the ball in a circle.

Moderator: What did you think during the game? What did you experience? Summing up the game. Reflection.

III. Final part

Summing up, making a decision, reflecting on activities. Participants are asked to fill out a questionnaire by answering questions (Appendix) within 5 minutes.

Host: Let's remember what the king of one planet said in the fairy tale of Antoine de Saint-Exupery "The little Prince" : “If I tell my general to turn into a sea gull, and if the general does not follow the order, it will not be his fault, but mine” . What might these words mean to us as educators? (Answers of teachers).

In essence, these words contain one of the most important rules: set realistic goals for yourself and for those whom you educate. It should be emphasized that any pedagogical innovations must be used competently, and the teacher must always be guided by the principle: “The main thing is not to harm!” .

Diesterweg also said that "A bad teacher teaches the truth, a good teacher teaches to find it" , and for this he must himself have pedagogical competence. We strive to find forms that will help the team successfully master the strategy of a competency-based approach. And the proposed line of action can help us with this: try it yourself - offer to students - share with colleagues - find like-minded people - join forces. After all, only together can we achieve the best success.

Communication game "Applause in a circle" Purpose: relieve stress and fatigue, thank all participants for their work.

All participants sit in a circle. The host begins to clap his hands and looks at one of the participants. They both start clapping. The participant looked at by the facilitator looks at the other participant, including him in the game. Thus, in the end, all participants begin to clap.

Used Books:

  1. Boguslavets L.G., Mayer A.A. Quality management of preschool education. Toolkit. Moscow, 2009.
  2. Volobueva L.M. Senior work preschool teacher with teachers. Moscow 2005.
  3. Dick N.F. Pedagogical Council in a preschool educational institution. Rostov n/a. 2005.
  4. Miklyaeeva N.V., Miklyaeva Yu.V., Tolstikova S.N. Kindergarten of the future. Moscow 2010.
  5. Potashnik M.M. Education quality management. Moscow 2000.
  6. Sazhina S.D. Control preschool. Moscow 2008.
  7. Chestnova N.Yu. A new handbook for a kindergarten methodologist. Rostov n/a 2006.
  8. Tskvitaria T.A. To help the senior teacher. Moscow 2014.
  9. Magazines "Management of preschool educational institution» № 1 (2007) , №3, №4 (2010) , №8 (2011) , №4 (2015) .

Improving the quality of education should be carried out not at the expense of an additional burden on students, but through improving the forms and methods of teaching, selecting the content of education, through the introduction of educational technologies focused not so much on the transfer of ready-made knowledge, but on the formation of a complex of personal qualities of students.

The younger student not only prepares for adulthood, not only acquires knowledge, but participates in various activities. The use of modern pedagogical technologies makes it possible to solve educational problems and form a child's readiness for independent knowledge of the world around him.

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Preview:

Komogorova Svetlana Nikolaevna

Workshop "Modern technologies as a tool for managing the quality of education" (January 2014)

"The child in the pedagogical process

must accompany

Feeling of free choice

(Sh.A. Amonashvili)

Improving the quality of education should be carried out not at the expense of an additional burden on students, but through improving the forms and methods of teaching, selecting the content of education, through the introduction of educational technologies focused not so much on the transfer of ready-made knowledge, but on the formation of a complex of personal qualities of students.

The younger student not only prepares for adulthood, not only acquires knowledge, but participates in various activities. The use of modern pedagogical technologies makes it possible to solve educational problems and form a child's readiness for independent knowledge of the world around him.

The teacher must be proficient in student-centered, developing educational technologies that take into account different levels of readiness for learning at school.

Among the variety of modern educational technologies, I singled out for myself those that, in my opinion, can be used in working with primary school students.

For example: student-centered, developmental, problem-based learning technologies, as well as game, project, portfolio, health-saving and information and communication technologies.

Modern approaches to the lesson:

person-oriented,

activity,

competence

Three postulates form the basis of the new lesson technology:

  • “The lesson is the discovery of truth, the search for truth and the comprehension of truth in joint activities children and teachers.
  • "A lesson is a part of a child's life, and living this life should be done at the level of a high universal culture." The teacher must have the courage to live in the classroom, and not frighten children, be open to all manifestations of life
  • “A lesson is the work of the soul, and the more diligent this work is, the more respectful the child’s attitude to himself, as well as the teacher’s attitude to his own personality.”

The goals of the modern lesson:

The goals of the teacher:

goals focused on the development of the child's personality and the formation of UUD; objective goals

Student Activity Goals

Types of UUD:

Personal

cognitive

Regulatory

Communicative

Problem-Based Learning Technologies

How to make an ordinary lesson unusual, how to present uninteresting material interesting, how to speak with modern children in modern language? These and many other questions we ask ourselves when we come to class today.

Problematic dialogue is not a system of leading questions and students' choral answers. Questions for dialogue should be carefully thought out in advance and possible answers of students should be predicted.

When working with the use of problem-dialogical learning, the following develops:
1. mental abilities of students(difficulties that arise make students think, look for a way out of a problem situation);
2.
independence(independent vision of the problem, formulation of the problematic issue, problematic situation, independence in choosing a solution plan);
Z. creative thinking(independent application of knowledge, methods of action, search for non-standard solutions).

Information educational technologies

A lesson using information technology becomes more interesting for students, as a result, it becomes more effective assimilation of knowledge; improving the level of clarity in the classroom. Computer technology in the classroom is my main assistant. The computer helps me make the lessons more intense, makes it easier for the children to assimilate the material.

The use of computer technology is superior to traditional teaching for a number of reasons:

  1. The classroom creates a positive emotional mood: beautiful graphics, elements of a fairy tale, "magic" in training programs involve children in an atmosphere of creativity. As a result, the motivation for learning increases.
  2. The game goal comes to the fore in comparison with the educational one., therefore, it is possible to organize such training that gives solid knowledge and is not tedious for students. The child saves the space station from meteorites, but in fact the task of improving mental counting skills is being solved. The child is looking for a way out of the dragon's cave, and meanwhile his memory, attention, etc. are developing.
  3. There is an intensification of learning. Pupils each at their own pace solve, for example, in 20 minutes about 30 language puzzles or 30-40 examples of oral counting, and instantly receive an assessment of the correctness of their solution.
  4. In parallel, the child develops a need to use the computer as a tool that helps him learn.. He masters the keyboard, knows how to enter the required information, correct a mistake, i.e. acquires user skills.
  5. However The computer does not replace the teacher, but only complements! I am convinced that the reasonable use of the computer in the classroom in primary school promotes students in intellectual development, fosters curiosity, a scientific outlook, the desire for self-development and creative growth.

Design technologies

Apply and techniques project activities, since this method stimulates the independence of students, their desire for self-expression,

forms an active attitude to the world around, empathy and involvement in it, develops communicative qualities.

The project is the "five P's":
Problem
Design (planning)
Search for information
Product
Presentation

With each new project (conceived by the child himself, the group, the class, independently or with the participation of the teacher), we solve several interesting, useful and related real life tasks.

Gaming technologies

The game is the strongest means of socialization of the child, it makes it possible to simulate different situations of life, to look for a way out. The game is important as a sphere of self-realization as a person, it is a communicative activity.

The game contributes to the creation of an emotional mood among students, causes a positive attitude towards the activities performed, improves overall performance, makes it possible to repeatedly repeat the same material without monotony and boredom.

Health saving technologies

I believe that our task today is to teach the child various techniques and methods for maintaining and strengthening their health. I try to build my lessons, setting myself and my students exactly this goal: how

protect and improve health?

To do this, I use the methods of health-saving technologies.

1. I include elements of student-centered learning:

  • Entry into the working day.

Starting from the 1st grade, to speed up the entry of the child into the school day, I teach children to smile more often. Our rule: “If you want to make friends, smile!”

When congratulating on a birthday, everyone names only the positive qualities of the birthday man.

  • Creating a situation of choice and success.

Creation of a favorable emotional and psychological microclimate in the classroom and extracurricular activities also plays an important role.

  • The use of reflection techniques.

What made the biggest impression on you?

What worked out best?

What tasks seemed the most interesting?

What caused the difficulty?

What do you want to think about?

What advice would you give yourself?

Who wants to compliment?

Will the knowledge of today's lesson be useful to you in the future?

2. I use physical education.

We love, we love, we love

We love everyone around!

Happy, happy, happy

What a friend is next to us !!!

  • Technology "AMO"

ACTIVE LEARNING METHODS- ways to encourage cognitive activity students. They are built mainly on a dialogue that involves a free exchange of views on ways to resolve a particular problem. A.m.o. characterized high level student activity.

Innovation Assessment System "Portfolio"

At present, educationalportfolio technology.The use of the "Portfolio" technology allows you to track the individual progress of the student, helps him to realize his strengths and weak sides, allows you to judge not only educational, but also creative and communicative achievements.

Mugs "Harmony", "Theater"

Conclusion

The priority of training should not be the development by students of a certain amount of knowledge, skills and abilities, but the ability of students to learn on their own, acquire knowledge and be able to process it, select the right one, memorize it firmly, connect it with others.

Widespread adoption innovative technologies create conditions for improving the quality of education, cognitive activity and educational motivation of schoolchildren.

Therefore, the task of the teacher is to try to build the study educational material in the classroom so that most of it was mastered by students on their own. “Nothing that is important to know cannot be taught - all a teacher can do is indicate the paths,” the English writer believed.Richard Aldington .

It is not always easy for a teacher to prepare a lesson using this or that technology. Often this requires a lot of time, preparation of a large amount of material. But, as a rule, a lesson conducted using technology justifies itself, as it allows students to be included in the lesson process as much as possible, motivates them to independent work and, perhaps most importantly, allows you to achieve high-quality assimilation of educational material. Which, in turn, will lead each teacher to the realization of the main goal - improving the quality of education of the student, and, accordingly, will contribute to the implementation of the tasks of the new generation standards.

Our children behave smartly, one teacher has silence in the lesson, the task is completed, and the other can afford a lot. So everything depends on us, dear colleagues, on the chosen, properly constructed line of training. Correctly written by one studentWe don't need to be loved, we need to be understood."


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