Dragon Age Evil Tome 2 Walkthrough - Act II: Secondary Quests - Dragon Age: Inquisition - Legends of Thedas. long way home

Evil tomes are closely related to the task from the second chapter "Forbidden Knowledge". Once owned them Magess Tarone(task "Enemies Among Us"). After her death at the hands of the protagonist, the books became very popular among admirers of black magic. For the first time, Idunna, a curiosity from the East, will mention evil tomes in the upper room of the Rose Bloom brothel. The girl fell under the influence of Tarone, who persuaded her to join a secret order. The duties of the newly minted adept included recruiting and searching for victims for rituals. If you save Idunna's life after the assassination attempt on the main character, then in the second chapter she will send a letter with words of repentance and an indication of evil tomes. Otherwise, the "Forbidden Lore" quest is activated after finding any volume of the evil tome, for example, in the newly opened passage on Broken Mountain. To save Idunna's life, you must have a mage's companion in the squad or be a mage, otherwise the conversation will end in bloodshed - the young mage will die at the hands of the protagonist.

Total Hidden in Kirkwall and the Free Marches five evil tomes(books of forgotten tales) and one Tome of the Fallen from which Tarone learned blood magic. A protective spell has been placed on each book in order to complicate the task of defiling and destroying secret knowledge. Evil tomes can be destroyed, read, taken with you. Destroying the books will lead to the main Tome of the Fallen, where fight the demon Siebenkek and her retinue; the battle is very difficult, skills related to the cold will come in handy. For reading books will be issued, but the task in this case will remain unfulfilled. There are no special rewards for collecting tomes other than getting the Exorcist. After any action on the tomes, possessed and witchcraft horrors come to their defense, and the approaches to them, depending on the location, are guarded by the risen from the dead, demons of anger and desire, corpses, ghosts, golems, spiders, dragons and traps.

Locations of evil tomes in Dragon Age 2:

  • First Evil Tome located on the second floor of the church, left wing.
  • Second Evil Tome is located in a newly opened passage on the Shattered Mountain behind the Dalish elf camp.
  • Third Evil Tome located in the throne room of the governor's fortress, to the left of the entrance, where the battle with the Arishok takes place.
  • Fourth Evil Tome located in a damp cave on the Ragged Shore at the end of the northern road.
  • Fifth Evil Tome located in the third cave of the Bone Pit.
  • Tome of the Fallen(Terrible Grimoire) is located in the "evil pit", descent at the northern entrance to the Underbelly.

Walkthrough - Act II: Side Quests

The Lost Patrol/The Lost Patrol

This quest is given to you by a Qunari warrior standing at the entrance to the port. He is trying to find out where the patrolmen sent to the Ragged Shore have gone. You, as an outstanding figure, were suspected of having killed them. Travel to the location indicated by the Qunari. You will find the Qunari dead, next to them there will be a possessed in the company of ghosts who will attack you as well. Return to the port and report what you saw to the Qunari. In exchange, you will receive 1 golden and two-handed sword Binky's Solace.

Honoring the Fallen

Collect all three amulets of the dead hunters when you explore the cave with the varterall on Merrill's Reflection in the Mirror quest, and return them to Keeper Maretari.

Midnight Meeting/Midnight Meeting

This quest will only appear if you killed the templars during the Act 1 story quest "An Act of Mercy". After receiving the letter, meet with the Templar lieutenant, who is trying to find out what happened to his missing brethren. Either dialogue option will result in a fight and this will complete the quest.

A Debt in the Family

(thanks to TiMac for adding)
This quest is issued by the templar novice Margit in the Casemates. She laments that Keran's family is deeply in debt to the Tevinter pawnbroker Senestra the Serpent and asks you to convince her to forgive her debts.
Senestra herself can be found at night in the port. When talking with her, she immediately throws a couple of phrases that it would be nice to kill Hawk, because. many will pay well for it. The battle is not difficult and after winning the quest will automatically end. Reward - 750 experience.

Problem Specialist/The Fixer

You can only get this quest if, during the story quest "Find and Lost Again", you decided to burn the bodies of the Qunari.
In this case, upon returning home, a letter will be waiting for you, where an unknown anonymous person offers you a job to destroy some corpses. They are not marked with markers and you have to find them yourself. There are four in total:
1. In the cesspool in the southern part, not far from Black Jack.
2. Lower City, night, Residential Quarter.
3. Port - night, office of the head of the port.
4. Ragged Shore, western part, slightly south of the western exit to the world map.

You can just get rid of the bodies, as you are offered - in this case, after you find each corpse, a quest marker will appear on the map - where exactly to get rid of it. In this case, you will have to fight the opposite bandit faction at the body in the Ragged Shore and later you will receive a reward from the letter (I only had experience - 1500 points).

You can kill the bandits guarding the corpses in the Port and the Low City without getting rid of the bodies. In this case, you will receive a reward from the faction on the Ragged Shore.

Forbidden Knowledge

Tarone's books on black magic are hidden in and around Kirkwall. We will either find out about this in a letter from Idunn (if you did not kill her during the first act quest "Enemies Among Us"), or after we find any of the books on our own.
We need to find all the books and either destroy them, or read and acquire forbidden knowledge (+2 stat points, but they are given only once, even if you read all the books). If you just take books without reading them, then they will turn into garbage and are only suitable for sale. True, they cost almost 90 silver coins.

Books are located:
1. In the Church, on the balcony to the right of the entrance. When destroyed, demons, ghosts, witchcraft horrors, possessed appear.
2. In the Governor's Fortress in the hall with the throne. When destroyed, demons, ghosts, possessed, and witchcraft horror also appear.
3. On the Ragged Coast. From the entrance to the shore we run along the upper path, at the intersection of the paths we see the opened passage to the Damp Cave. Let's go there. The cave is small, beautiful and sinister, a small dragon lives in front of the tome, after reading or destroying it, a revenant and other undead will appear.
4. In the Bone Pit after completing the "Cave of the Dead" quest there. The cave next to this cave will be reopened and will lead us to a small dungeon with a book. After reading, the Desire Demon and other spirits appear.
5. In the Forgotten Taig (new cave on the Broken Mountain). This is the most difficult place of the five, the fight before the destruction of the tome will be much more difficult than after. guard the book different types undead, possessed, rage demons, golems, Desire Demon, revenant and Arcane Horror to boot. After all this, a single revenant with a small detachment of undead, crawling out into the world after reading a book, seems like a trifle, hardly worthy of attention.
Note - in the room with the book there is a peaceful golem-seller with a good assortment of goods.

After you destroy all five tomes, go to the Underbelly. A passage to a new dungeon has opened there, it is marked with a quest arrow.
Buy bottles of potions, take the strongest and most well-equipped members of the squad with you, and only after that go to complete this quest. There are master class traps in the Forgotten Lair, so be careful. It is better to take a robber with you - some traps cannot be bypassed.
There will be a Black Grimoire in the dungeon - after we destroy it, quite strong opponents will appear - these are the demons of anger, the possessed, the undead and other equally cute comrades, including the Immortal Horror Zebenkek, for killing which you will receive a special achievement. All opponents are strong - there will be no "ordinary" enemies dying from one to three hits. You can run back to the beginning of the dungeon as soon as the fight starts - then only some opponents will follow you and it will be easier to deal with them in parts. One Sebenkek is not so dangerous.
Note: You can read the Black Grimoire and get stat points - the demons will spawn as expected and the quest will be completed, with all the books listed as destroyed in the journal (probably a bug).

Miss Selby Quests:

(These quests only appear if, during the Act of Mercy quest in the first act, you set the mages free.)
A certain Lady Selby, whose sister was subdued by the templars, will be waiting for you in one of the back streets of the Port during the day. You can take several quests on her board:

Find and Rescue/Search and Rescue

Terry, one of the Starkhaven mages you saved in the last part, asks you to find her renegade friend, who is being held by bounty hunters somewhere on the Ragged Shore. Go to the indicated cave, kill the bounty hunters and free the mage girl. You will receive a reward from Mrs. Selby - 1 gold.

How to Frame a Templar

A group of mages asks you to relieve them of the pressure of the templar Konrad Wernhart, slandering him and exposing him unreliable before the leadership of the order. To do this, go to the Hanged Man and talk to the tipsy templar Roderick. Whatever version of the accusation you choose, it will make the right impression on him.
Then go to the Casemates and observe the hassle of the assistant port chief with the official. To the right of them, behind the counter with weapons for sale, you will see a scroll with an order for the supply of confiscated lyrium. Enter Conrad's name on the document and give it to the port worker, who is right there, in the opposite corner of the courtyard from the entrance. Then return to Mrs. Selby, get 1 gold as a reward and read on the board thank you letter from the magicians, describing the punishment that befell Conrad Wernhart.

Church quests:

Elves at Large

(this announcement only appears if you persuaded Feinriel to go to the Circle in Act 1 during the Prodigal Son quest)
Deal with a group of Dalish elves who recently unsuccessfully attempted to free Faenriel from the Circle. To do this, go to the Ragged Shore. There you will find elves and a group of mercenaries who have already tracked them down. During the subsequent conversation, you can take the side of either the elves or the mercenaries and kill the opposite grouping.

Bounty Hunter

(These quests only appear if, during the Act of Mercy quest in Act 1, you persuaded the mages to return to the Circle. This quest and Mrs. Selby's quests are mutually exclusive.)
Find and deal with three fugitive mages. Unlike the previous quest, you cannot negotiate with them - they attack as soon as you try to start a conversation. Each mage will summon demons, the undead, and the Possessed as reinforcements.

Black Jack is located in the southern part of the Cloaca (where Danzig used to be).
Hebora de Soller hides in the western part of Ragged Shore.
Innley of Starkhaven is on Broken Mountain, in the part of it where the elven graveyard is located, at the very end of the path.

Sketchy on the Details

(This quest does not depend on whether you took the side of the templars or mages in the first act)
Deal with several gangs that are chasing Sketch for some reason (your old friend, if you played Leliana's Song DLC ​​in the Beginning).

Gangs that you have to eliminate:
Night Kirkwall, High City, on the way to the governor's palace - "Avengers of Denerim"
Night "Hangman", at the back rooms on the second floor - "Beards of Rivaini"
Lower City, Den, northern part, not far from Elfinage - Antiva Assassins
Casemates, Den, a dead end near the herbalist Solivitus - Tal-Vashot group.
The sewer, night, approximately in the center of the map, members of the Gnomish Charter.

After that, go to the Port at night and report to the Sketch that you saved him from his pursuers. In version 1.01, the quest is buggy and remains unfinished in the journal after that.

Street Cleanup


Quests similar to the first part - rid the Night Kirkwall of gangs and get a reward from a Friend in the night "Gallowsman"

Good Night Girls/Ladies Lights Out

After you defeat several groups of "Night Sisters" operating at night in the High City, a note will fall into your hands indicating the place where the head of this group, "Blessed" Gillian, and her closest assistants are hiding. Go into the building and destroy everyone who attacks you (there are a lot of them and they are strong, they attack in a rather cramped room, so it's better to take contact warriors and one healer mage into the party).

Low City/The Lowdowns

Clear the night Port of the Undercut gangs, after which you will be given an indication of the whereabouts of their leader. Go to the indicated place and kill everyone. Examine the alley well - not all opponents appear at once, sometimes for their appearance you need to go into some side dead end.

Urban Generation/Hometown Breed

Similar to the two previous quests, but you need to deal with the "Dog People", who are trying to take control of the night Lower City. There are quite a few archers among the members of this gang, including the leader himself. As in the previous quest, you may need to carefully examine the alley with the leader in order to get all the gang members to appear.

Lost and found:

- The Eyes of Azure Jamos
If you decide to visit the elven cemetery, then at the altar, where in the first part you performed the ritual with the amulet, a crazy magician will attack you. Two gems can be removed from his corpse. Give them to Azur Jaimos in the Casemates.
Be careful - in addition to the crazy magician in the cemetery, a group of undead led by the Shadow Assassin will attack you. A fight with her can be avoided completely if you lure the magician a little further from his starting point.
- Flawless Pants/The One True Pantaloons
You will pick up this item from the corpse of one of the opponents you killed during the Anders quest "Dissent". Give it to the owner in High City.
- Seal ancient god Dumat/Seal of Old God Dumat
Picked up from a box in the Underpass, which can be accessed from the Port at night. Give it to Bolund in High City.
- Wentworth's Sixth Finger
You will find this in one of the bags on the surface of the Bone Pit mine. Give it to Sister Philias in the Upper City.
- Waxler's Hat
Picked up from a bag in the Underpass, which can be accessed from the Port at night. Give it to the owner, who is found at night in the Hanged Man.
- Piece of Canvas/Swath of the Jackyard
You can pick up this item from the corpse of Fell Orden, the leader of the bandits you killed while following the quest "Pirates on the Cliffs". Give it to the Watcher in the Port.
- Body Gerralt "South Song" / "South-Song" Gerralt's Corpse
Found in the Forgotten Taig (a cave on the Shattered Mountain, where one of the volumes of Forbidden Knowledge is also located). Present it to Gerralt "Wisdom of the East" in the Lower City.
- Rusty Knife/Ream-Rot Knife
Picked up on the Shattered Mountain, not far from the exit of the cave to the elven graveyard. Give it to Fudge at the Lower City Mining Site.
- Lyrium Wine/Lyrium-Laced Bilge Hoop
Picked up in the Deep Roads if you went there on the quest "Fool's Gold". Give it to the Whiskey Master in Underbelly.
- Goosegirl Cameo
On the corpse of Hebor de Soller (quest "Headhunter") pick up a cameo and give it to Vors de Soller in the Lower City.
In version 1.01 this quest is buggy and the cameo is almost never on the body.

Dragon Age 2 is a popular RPG game, a continuation of the original Dragon Age. Here the story continues about the world in which the war between different states never stops, and otherworldly forces, monsters and dragons interfere with all this. The game can be called one of the largest and most ambitious projects in its niche over the past 10 years. Because of this, there are many side quests in Dragon Age 2, the passage of which is no more boring than the main storyline. In the article you will learn about the passage of "Forbidden Knowledge" in Dragon Age 2 from and to: where to find, what stages the task includes, what will be required and what tasks must be solved during execution.

Short description

To begin, consider short description tasks. This quest is one of the side tasks in the second act. In order for you to be able to start Forbidden Lore in Dragon Age 2, you need to meet one of the most important conditions: keep Idunna alive in the first act when completing Enemies Among Us.

With a positive outcome of the mentioned task, your character will receive a mysterious letter from Idunna, which will tell you about the need to find magic books. Works on black magic are scattered around Kirkwall.

The second option to start "Forbidden Knowledge" in Dragon Age 2 is to find one of the books on the location yourself and read it. After that, the quest will be activated automatically and you will be able to find out all the details and plot description in the journal and codices. Consider the nuances when passing the quest, which you should definitely remember when interacting with each of the books.

Mission Feature

Before you start visiting points with the location of the necessary literature, you should get acquainted with one nuance.

The fact is that when interacting with any of the books on this list, you need to do two actions in strict sequence: read and destroy.

When you find an item and click on it, an excerpt from the book appears on the screen. The player can read the content on their own or simply close the page - in both cases you will receive 2 stat points.

After reading, you need to click on the "Destroy" button without closing the book immediately. If you do this procedure with each item, you can complete the mission fully. If you pick up an item and do not read it, then it will remain a useless cargo in the inventory. Moreover, without reading and further destruction, you will not be able to complete the task to the end. With this development of events, 5 useless books without the possibility of sale will remain in your bag, and the quest will also fail at the end of the second act. This is the Forbidden Knowledge bug in Dragon Age 2 waiting for you if you are not notified in advance.

Book arrangement

Now let's talk more about the location of quest items in the location:

  1. Church. Climb to the balcony and pay attention to the right wall from the entrance. After interacting with the book, demons and ghosts appear, be prepared!
  2. Fortress of the Viceroy. Enter the main hall with the throne.
  3. Ragged Coast. At the entrance to the location, go to the upper path to the very end. There is a small cave there. After destroying the book, a resurrected from the dead will appear!
  4. Bone Pit. Here you need to find the rightmost cave, at the end of which there is a book.
  5. Forgotten Teiga. The most inaccessible place of all. Before getting the book, you must have a rather difficult fight with demons and golems.

Quest continuation

Once you have found out the location of the books in Forbidden Knowledge in Dragon Age 2 and destroyed them, you should proceed to the final part of the task.

The hero of the game with his squad should go to the Cloaca, where there is a new open tunnel. The location will be marked with a quest marker on the map. Before you go there, be sure to refill your mana and health potions, as well as upgrade your abilities with the help of book points.

In a dangerous lair, besides enemies high level, there are master traps. Therefore, it is best to take as a partner someone who knows how to neutralize them.

At the end of the cave, the Black Grimoire awaits you, which must be destroyed. Then powerful opponents will appear. Do not underestimate them, as each of them is much stronger than ordinary monsters in this dungeon.

Before destroying it, you can read the Black Grimoire for 2 stat points. At the same time, the quest "Forbidden Knowledge" in Dragon Age 2 will be counted after the destruction of all monsters.

Reward

For completing the mission, you will receive an achievement, 3-20 gold coins from the main boss, 1000 experience points for reading the Black Grimoire, 750 experience points for destroying books, 250 experience points for the fight with each of the demons. In addition to the interesting "Forbidden Knowledge" storyline in Dragon Age 2, you also get some pretty nice rewards and bonuses. In addition, for saving the books you will get +5 to the relationship with Merrill, and for the destruction of each of the quest items, add 10 dislike points.

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