Innovative technologies in preschool education. Modern educational technologies in mbdou. the task of preschool teachers is to choose innovative methods and forms of organizing work with children. Innovative methods in dow

Emma Machukova
Innovative technologies in preschool educational institutions according to GEF

Innovative technologies in preschool educational institutions according to GEF

A modern teacher is one who is constantly developing, self-educating, looking for new ways of developing and educating children. All this becomes possible thanks to his active position and creative component.

In modern conditions, the teacher, first of all, is a researcher with a high level of pedagogical skill, scientific psychological and pedagogical thinking, developed pedagogical intuition, critical analysis, reasonable use of advanced pedagogical experience, as well as the need for professional self-education.

It follows that only a teacher who is constantly raising the level of his professional skills, capable of introducing innovation.

Implementation innovation in the work of a preschool institution is an important condition for reforming and improving the system of preschool education. The development of a kindergarten cannot be carried out otherwise than through the development of innovations, innovations, while the content of education should focus on the individuality of each child, his personal growth, development of abilities (K. Yu. Belaya, A. G. Asmolov, etc.). And only a talented teacher who follows the path of self-improvement and self-development can bring up a creative, self-sufficient personality.

Any innovation is nothing more than the creation and subsequent implementation of a fundamentally new component, resulting in qualitative changes in the environment. Technology, in turn, is a combination of various techniques that are used in a particular business, craft or art. In this way, innovative technologies in preschool educational institutions are aimed at creating modern components and techniques, the main purpose of which is to modernize the educational process.

Main types innovative technologies,

used in DOE.

Among modern educational technologies can be attributed:

Health saving technology;

technology project activities;

technology research activities;

Educational technology;

Corrective technology;

Information and communication technology;

Learner-Centered technology; gaming technology.

1. Health-saving technology aimed at strengthening the health of the child, instilling in him a healthy lifestyle. This is especially true in the light of the deterioration of the environment, the general picture of health, and malnutrition.

Their main goal is to create conditions for the formation of pupils' ideas about a healthy lifestyle, the ability to provide themselves and their neighbors with first aid, as well as the formation and development of knowledge, skills and abilities necessary to maintain their own health. The forms of work are sports holidays, physical education minutes between classes, morning exercises, eye exercises, breathing exercises, finger and dynamic gymnastics, relaxation, walks not only in the kindergarten, but also in forest park areas, sports games, hardening, water procedures.

Health saving technology may be implemented in different ways. Depending on the goals:

They can be aimed at maintaining health and implemented by medical staff: nutrition control, health monitoring, providing a health-saving environment;

They can be aimed at the physical development of the child through various types of gymnastics (breathing, finger, orthopedic, hardening, dynamic pauses, stretching, alternative methods - for example, hatha yoga;

They can introduce the culture of health;

They can teach a healthy lifestyle through communicative games, game sessions, logorhythmics, physical education;

They can be corrective and implemented at sessions of various types of therapies. (art-, fairy-tale-, color-).

2. Technology project activities

Project activities in kindergarten are implemented by the child together with the teacher. The goal is to work on a problem, as a result of which the child receives answers to questions. The knowledge that the child receives in the course of working on the project becomes his personal property and is firmly fixed in the existing system of knowledge about the world around him.

Projects vary:

by number of participants: individual, pair, group, frontal;

by duration: short-term, medium-term, long-term;

by priority method: creative, game, research, information;

by topic: include the child's family, nature, society, cultural values ​​and more.

Educational projects can be classified as follows way:

1. "Gaming"- classes that are held in a group in the form of games, dances, exciting entertainment.

2. "Excursion"- projects, the purpose of which is a comprehensive and multifaceted study of the surrounding world and society.

3. "Narrative" through which kids learn to explain their feelings and emotions through speech, vocals, writing, etc.

4. "Constructive" aimed at teaching the child to create useful items: build a birdhouse, plant a flower, etc.

Innovative educational technologies in preschool educational institutions contribute to the physical and psychological development of the child, help him gain faith in himself and in his own strength, become independent and responsible. Boys and girls playfully learn the world, and they try to apply the knowledge gained in practice.

3. Technology research activities

Implementation innovative technologies in preschool education involves among other things, the use by teachers of the so-called research activities. What does this mean? First of all, we are talking about the fact that the efforts of educators are primarily aimed at forming an exploratory type of thinking in children.

The main purpose of the research activity is to create an experimental activity in which the child is an active participant. The direct participation of the child in the course of the experiment allows him to see the process and the results with his own eyes.

To do this, in the process of teaching preschoolers, teachers resort to such common methods, how: statement of the problem, its comprehensive analysis, modeling, observation, experimentation, fixing the results, searching for solutions and choosing the best of them.

Research activity helps the child to identify the current problem and solve it through a series of actions. At the same time, the child, like a scientist, conducts research and experiments.

Methods and techniques for organizing research activities:

observations;

Didactic games;

Situation modeling;

Job assignments, actions.

Innovative pedagogical technologies in preschool educational institutions help"mentors" find an approach to each individual child, take into account his characteristics, character traits and mindset, and turn classes into an exciting and unusual "adventure". Thanks to this, parents no longer have to persuade their beloved children to go to kindergarten. Kids enjoy attending preschool educational institutions and every day enrich their still small store of knowledge.

4. Educational technology

In traditional education, the child is presented with a ready-made product, an action template, for study. With developmental learning, the child must independently come to an opinion, a solution to the problem as a result of analyzing his actions.

5. Corrective technology

Their goal is to relieve the psycho-emotional stress of preschoolers. Kinds: fairy tale therapy, color therapy, music therapy.

6. Information and communication technology

It is pointless to deny the fact that the modern world is significantly different from the times of youth of our grandparents, and even parents. Today it is already very difficult to imagine that even in the very recent past there was no talk of using any innovative technologies in preschool educational institutions. Information and communication technology received their natural development in our "advanced" century. Now so advanced technologies, as a computer, tablet or interactive whiteboard will not surprise any preschooler. A situation where a child would not know what a computer is is practically unrealistic. The information age dictates its own rules of the game, which cannot be ignored. Children are drawn to acquiring computer skills. The use of ICT in the classroom and in the educational process has a number of advantages over traditional forms of organizing classes. For example, thanks to exciting programs designed to teach a child to read, math, develop his memory and logical thinking to the maximum, a preschooler manages to interest and instill in him a love of knowledge. The computer is attractive to children, the use of animation, slide presentations, films allows you to arouse an active cognitive interest in children in the phenomena being studied. Animated computer pictures flashing on the screen attract the child, make the baby literally join the monitor, allow you to concentrate and watch what is happening intently. Children easily memorize new information and then discuss it in a group.

Methods of visual support of the material allow to achieve a long-term concentration of attention of pupils, as well as simultaneous impact on several sense organs of the child at once, which contributes to a more solid consolidation of new knowledge gained. With the help of computer programs, it becomes possible to simulate various life situations that would not have been possible to recreate in a kindergarten.

Depending on the abilities of the child, the program can be tailored specifically for him, that is, to focus on his individual development.

At the same time, due to computer illiteracy, teachers can make a number of mistakes. For example, overload the lesson with slides, be insufficiently competent in computer literacy due to lack of relevant experience.

7. Learner-centered technology

The use of student-centered as well as gaming technologies contribute to the development of the individuality of the preschooler. This is a kind of foundation for the entire educational process. The main focus is on the personality of the child and his specific features.

The goal of student-centered technology- the creation of democratic partner humanistic relations between the child and the educator, as well as the provision of conditions for the development of the personality of pupils. With a student-centered approach, the personality of the child is placed at the head of learning.

Depending on the abilities of the child, the teacher selects educational games that will help to reveal and develop the child's talent as much as possible. There is no place for authoritarianism, the imposition of opinions and an impersonal approach to the pupil. In a group, as a rule, an atmosphere of love, mutual respect and cooperation reigns.

Learner-Centered technology provide conditions for the development of the individuality of the child. These are various sensory rooms, corners for individual games and activities.

8. Gaming technology

Gaming technology This is the foundation of all preschool education. In the light GEF DO the personality of the child is brought to the fore and now all preschool childhood should be devoted to the game.

At the same time, games have many cognitive and educational functions. Among the game exercises, one can distinguish those

Helps to identify characteristic features items: that is, they are taught to compare;

Which help to generalize objects on certain grounds;

Which teach the child to separate fiction from reality;

Which bring up communication in a team, develop speed of reaction, ingenuity and more.

It should be mentioned technology"TRIZ"(the theory of solving inventive problems, which puts creativity at the forefront. TRIZ wraps complex material in an easy and accessible form for a child. Children learn about the world with the help of fairy tales and everyday situations.

The result of the innovation process is the qualitative changes in the environment that occur after the introduction of a fundamentally new component into it. Technology is a set of techniques used in a particular craft or business. Innovative technologies in kindergarten provide for the creation and use of modern methods and components in the work to modernize the educational process.

Innovative technologies are being introduced to solve existing problems, improve the quality of educational services, meet the needs of parents, and gain competitive advantages over other preschool educational institutions.

To achieve these goals, teachers develop unique models for raising kids. At the same time, methodological tools, techniques and teaching methods are used that correspond to the accepted model. Innovations include not only the development of new programs, but also management activities, work with personnel, interaction with parents, and so on. Innovative technologies in the preschool educational institution according to the Federal State Educational Standard, requirements for them Modern educational technologies in the preschool educational institution should implement the main concept of the Federal State Educational Standard - the formation of a comprehensively developed personality, and the educator is not a leader, but an assistant.

Innovative pedagogical technologies in preschool educational institutions according to the Federal State Educational Standard should stimulate in children: cognitive activity, the desire to solve creative and intellectual problems; communication skills in dealing with peers and adults; understanding of one's own feelings, abilities, actions; reflection skills. Innovative technologies used in kindergarten must meet the following requirements: conceptuality - the educational process is based on a specific scientific concept; consistency - technologies must have the features of a system, that is, be logical, integral, consist of interrelated elements; manageability - the teacher must understand the goals set, be able to plan the learning process and make adjustments to it; reproducibility - the technology should not lose its effectiveness if it is used by different teachers; efficiency - the results and costs obtained as a result of the application of technology must be comparable.

Types of innovative technologies in preschool educational institutions

In the work of educators in preschool educational institutions, innovative technologies of the following main types can be used: health-saving, related to project activities, information and communication, personality-oriented, gaming. Let's consider each of these types in more detail. A special place among all pedagogical technologies is occupied by health-saving ones. Their goals are to strengthen the level of real health of children, the education of valeological culture and competence. Innovative technologies in kindergarten in the direction of maintaining children's health can be divided into three subgroups: maintaining and stimulating health - stretching, dynamic pauses, outdoor and sports games, relaxation, finger gymnastics, eye exercises, breathing exercises, orthopedic gymnastics, corrective gymnastics; teaching a healthy way of life - physical education classes, problem-game exercises, communication games, point self-massage; correctional - fairy tale therapy, technologies of musical influence, color therapy, hardening. An analysis of the work on the use of innovative technologies in preschool educational institutions shows that projects are a powerful tool for developing the creative and research activities of children, learning about the world around them based on personal experience, and improving communication skills with peers and adults. Children's projects can be creative, informational, adventure, research, practical. They are implemented by the child independently, in a group, with the involvement of a teacher or family. Project activities can be divided into the following types: narrative - broadcasting impressions and emotions through a story, playing music, drawing, modeling; game room - group, theatrical performances, dances; constructive - the creation of useful things; excursion - acquaintance with nature and the surrounding world. Information and computer technologies find their application both in the work of teachers and in the construction of the educational process. Children are interested in the computer, it helps to raise topical issues, it is easier to teach new things, to simulate certain situations, to prepare a visual background for educational activities. There are many computer programs for children. One of the main advantages of this way of working is individualization: the child studies at his own pace, shows his creativity and increases confidence in his abilities when he sees progress. Personally-oriented innovative technologies in preschool educational institutions in the work of educators are an alternative to the classical approach and are designed to create favorable conditions for the development and realization of the creative potential of pupils. The purpose of the educational process is the development of the child's personality. Here we can distinguish the following subgroups: humane-personal technologies are implemented, for example, by creating rooms for psychological relief, and allow special children to successfully adapt in the environment of preschool educational institutions; cooperation technologies provide for equality, democracy, partnership in building relationships between the child and the teacher; technologies of free education involve giving the child independence in solving problems, developing the skills to achieve results based on internal motives, and not external influences. As the reports on the introduction of innovative pedagogical technologies of preschool educational institutions show, gaming technologies are among the most effective. They involve the use of a set of games that form the ability to systematize, generalize and characterize objects, distinguish truth from fiction, develop ingenuity, reaction speed, mental processes, phonemic hearing, etc. Innovative gaming technologies develop imagination, attentiveness, creativity, observation, logical thinking, emotional-figurative perception, give basic ideas about the world around. Innovative gaming technologies in preschool educational institutions Unfortunately, for a number of reasons, games are increasingly being squeezed out of the educational process in preschool educational institutions. However, the game is the basic need of the child and therefore cannot be excluded from the educational process. When it comes to innovative gaming technologies in preschool educational institutions according to the Federal State Educational Standard, we are talking about an extensive group of methods that are implemented in the form of pedagogical games. The pedagogical game differs from the usual game in a number of ways, including a clear goal and the corresponding pedagogical result, as well as a pronounced educational and cognitive orientation. According to the Federal State Educational Standard, the following educational areas are distinguished: social and communicative development; cognitive development; speech development; artistic and aesthetic development; physical development. In each of these areas, innovative gaming technologies should be applied. Within the framework of social and communicative development, game trainings, role-playing and theatrical games are used. This allows you to achieve the initial goals: the assimilation of values ​​and norms in society, the development of interaction with peers and adults, empathy, the formation of readiness for joint activities. Cognitive development involves the strengthening of cognitive motivation, curiosity, creative activity, imagination, the formation of primary ideas about oneself. For this, educational games are used, games aimed at developing cognitive abilities, creating problematic game situations, and consolidating the acquired knowledge. Game technologies as part of speech development include the enrichment of the active vocabulary, the construction of correct monologue and dialogic speech, the development of intonation and sound culture of speech, familiarity with literature, and the creation of prerequisites for teaching literacy. Within the framework of artistic and aesthetic development, the value-semantic perception of works of art and nature is trained. Physical development is necessary to gain experience in such activities that help strengthen and maintain health, improve coordination of movements, etc. Innovative gaming technologies in preschool educational institutions according to the Federal State Educational Standard help to achieve goals within these areas, while not losing the motivation of pupils. When it comes to innovative technologies in the educational process, one should not forget about the professionalism of the educator. It requires the introduction of new methods of work and the development of new professional skills. The educator must determine the natural inclinations of each child, reveal and analyze them, build the right relationship with the pupils. To do this, it is necessary to constantly improve the competence of teachers, improve their organizational and research skills. For the development of innovative technologies in preschool educational institutions, master classes can be held that will help to constantly improve as a person and as a professional.


The task of preschool teachers is to choose methods and forms of organizing work with children, innovative pedagogical technologies that optimally correspond to the goal of personality development. Modern pedagogical technologies in preschool education are aimed at the implementation of state standards of preschool education.


Technology is a set of techniques used in any business, skill, art (explanatory dictionary). Pedagogical technology is a set of psychological and pedagogical attitudes that determine a special set and arrangement of forms, methods, methods, teaching methods, educational means; it is the organizational and methodological tools of the pedagogical process. (B.T. Likhachev)


Modern educational technologies health-saving technologies; technologies of project activity; research technology; information and communication technologies; personality-oriented technologies; portfolio technology of a preschooler and educator; gaming technology; TRIZ technology, etc.






Classification of health-saving technologies that ensure the preservation and enhancement of children's health under the guidance of medical personnel in accordance with medical requirements and standards, using medical means of organizing health monitoring of preschoolers, monitoring children's nutrition, preventive measures, and a health-saving environment in preschool educational institutions. Medical and preventive technologies aimed at the physical development and strengthening of the health of the child for the development of physical qualities, hardening, breathing exercises, etc.


Ensuring the mental and social health of the child and aimed at ensuring emotional comfort and positive psychological well-being of the child in the process of communicating with peers and adults in kindergarten and family; technologies of psychological and pedagogical support for the development of the child in the pedagogical process of the preschool educational institution. Ensuring the socio-psychological well-being of the child aimed at developing a culture of health for teachers, including a culture of professional health, at developing the need for a healthy lifestyle; preservation and stimulation of health (technology for the use of outdoor and sports games, gymnastics (for the eyes, breathing, etc.), rhythmoplasty, dynamic pauses, relaxation. Health savings and health enrichment of teachers


Raising a culture of health for preschoolers, personality-oriented education and training. Educational technologies for the use of physical education, communicative games, a system of classes from the series "Football Lessons", problem-playing (game training, game therapy), self-massage); correctional (art therapy, technology of musical influence, fairy tale therapy, psycho-gymnastics, etc.) Teaching a healthy lifestyle, which is understood as a system set and the order of functioning of all personal instrumental and methodological means used to achieve pedagogical goals. Pedagogical technology of an active sensory-developing environment




Classification of educational projects: children's activities, participation in group activities (games, folk dances, dramatization, various kinds of entertainment); Game aimed at studying problems related to the environment and social life; Excursion


During the development of which children learn to convey their impressions and feelings in oral, written, vocal (song), artistic (picture), musical (playing the piano) forms. Narrative, aimed at creating a specific useful product: making a birdhouse, arranging flower beds. constructive


Project types are research, information, creative, game, adventure, practice-oriented. According to the dominant method, they include the child and his family, the child and nature, the child and the man-made world, the child, society and its cultural values. By the nature of the content, the customer, expert, performer, participant from the inception of an idea to the receipt of a result. By the nature of the child's participation in the project


It is carried out within one age group, in contact with another age group, within the preschool educational institution, in contact with the family, cultural institutions, public organizations (open project). By the nature of contacts, individual, pair, group, frontal. By the number of participants, short-term, medium-term, long-term. By duration


Technology of research activity The purpose of research activity in kindergarten is to form the main key competencies in preschoolers, the ability for an exploratory type of thinking. It should be noted that the use of design technologies cannot exist without the use of TRIZ technology (technology for solving inventive problems). Therefore, when organizing work on a creative project, students are offered a problematic task that can be solved by researching something or conducting experiments.


Methods and techniques for organizing experimental research activities: heuristic conversations; posing and solving problems of a problem nature; observations; modeling (creating models about changes in inanimate nature); experiences; fixing the results: observations, experiments, experiments, labor activity; "immersion" in the colors, sounds, smells and images of nature; imitating the voices and sounds of nature; use of the artistic word; didactic games, game training and creatively developing situations; work assignments, actions.




Information and communication technologies The world in which a modern child develops is fundamentally different from the world in which his parents grew up. This makes qualitatively new requirements for preschool education as the first link in lifelong education: education using modern information technologies (computer, interactive whiteboard, tablet, etc.).


The informatization of society sets the task for preschool teachers: to keep up with the times, to become a guide for the child in the world of new technologies, a mentor in choosing computer programs, to form the foundations of the information culture of his personality, to improve the professional level of teachers and the competence of parents. The solution of these problems is not possible without updating and revising all areas of the kindergarten in the context of informatization.






The advantages of the computer Presenting information on the computer screen in a playful way is of great interest to children; carries a figurative type of information understandable to preschoolers; movements, sound, animation attracts the attention of the child for a long time; has a stimulus for the cognitive activity of children; provides an opportunity for individualization of training; in the process of their activities at the computer, the preschooler gains self-confidence; allows you to simulate life situations that cannot be seen in everyday life.




ICT in the work of a modern teacher 1. Selection of illustrative material for classes and for the design of stands, groups, classrooms (scanning, Internet, printer, presentation). 2. Selection of additional educational material for classes, familiarity with the scenarios of holidays and other events. 3. Exchange of experience, acquaintance with periodicals, developments of other teachers in Russia and abroad. 4. Registration of group documentation, reports. The computer will allow you not to write reports and analyzes every time, but it is enough to type the scheme once and only make the necessary changes in the future. 5. Creation of presentations in the Power Point program to improve the effectiveness of educational activities with children and the pedagogical competence of parents in the process of holding parent meetings.


Personality-oriented technology Personality-oriented technologies put the personality of the child at the center of the entire system of preschool education, ensuring comfortable conditions in the family and preschool institution, conflict-free and safe conditions for its development, and the realization of existing natural potentials. Student-centered technology is implemented in a developing environment that meets the requirements of the content of new educational programs.


There are attempts to create conditions for personality-oriented interactions with children in a developing space that allows the child to show his own activity, to realize himself most fully. However, the current situation in preschool institutions does not always allow us to say that teachers have fully begun to implement the ideas of personality-oriented technologies, namely, providing children with opportunities for self-realization in the game, the mode of life is overloaded with various activities, there is little time left for the game.


Directions of personality-oriented technologies Humane-personal technologies, distinguished by their humanistic essence, psychological and therapeutic focus on helping a child with poor health, during the period of adaptation to the conditions of a preschool institution. The technology of cooperation implements the principle of democratization of preschool education, equality in relations between the teacher and the child, partnership in the system of relationships "Adult - Child".


The essence of the technological upbringing and educational process is constructed on the basis of given initial settings: social order (parents, society) educational guidelines, goals and content of education. These initial guidelines should concretize modern approaches to assessing the achievements of preschoolers, as well as create conditions for individual and differentiated tasks.


Technological approach, i.e. new pedagogical technologies guarantee the achievements of the preschooler. Personally-oriented technologies oppose the authoritarian, impersonal and soulless approach to the child in traditional technology - an atmosphere of love, care, cooperation, create conditions for the creativity of the individual.


Portfolio technology of a preschooler Portfolio is a piggy bank of a child's personal achievements in various activities, his successes, positive emotions, the opportunity to relive the pleasant moments of his life once again, this is a kind of development route for the child. Thus, the portfolio (a folder of the child's personal achievements) allows for an individual approach to each child and is given upon graduation from kindergarten as a gift to the child himself and his family.


Game technology It is built as a holistic education, covering a certain part of the educational process and united by a common content, plot, character. It includes sequentially: games and exercises that form the ability to identify the main, characteristic features of objects, compare, contrast them; groups of games for the generalization of objects according to certain characteristics; groups of games, during which preschoolers develop the ability to distinguish real phenomena from unreal ones; groups of games that bring up the ability to control oneself, the speed of reaction to a word, phonemic hearing, ingenuity, etc.


Technology "TRIZ" (theory of inventive problem solving) The purpose of using this technology in kindergarten is: on the one hand, to develop such qualities of thinking as flexibility, mobility, consistency, dialectic; on the other hand, search activity, striving for novelty; speech and creative imagination. The main task of using TRIZ technology at preschool age is to instill in the child the joy of creative discoveries.


The main criterion in working with children is intelligibility and simplicity in the presentation of material and in the formulation of a seemingly complex situation. It is not necessary to force the introduction of TRIZ without children understanding the main provisions using the simplest examples. Fairy tales, game, everyday situations - this is the environment through which the child learns to apply Triz solutions to the problems that confront him. As contradictions are found, he himself will strive for the ideal result, using numerous resources. Only TRIZ elements (tools) can be used in the work if the teacher has not mastered the TRIZ technology sufficiently.



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Municipal budgetary preschool educational institution

Kindergarten No. 480 of the combined view of the city of Chelyabinsk

innovativetechnologyinbring upandandtrainingandchildreninchildren'sgarden

Prepared by: Fazylova D.T.

Chelyabinsk 2015

" Rebbenok brought up different accidents his surrounding. Pedagogy must to give direction this accidents. " (AT.F.Odoevsky)

The process of reorganization of the entire education system, which has been going on for many years, makes high demands on the organization of preschool education and training, on the search for new, more effective psychological and pedagogical approaches to this process.

Innovative processes at the present stage of development of society affect, first of all, the system of preschool education, as the initial stage of revealing the potential abilities of the child. The development of preschool education, the transition to a new qualitative level cannot be carried out without the development of innovative technologies.

Innovations define new methods, forms, means, technologies used in pedagogical practice, focused on the personality of the child, on the development of his abilities.

Currently, pedagogical teams of preschool educational institutions are intensively introducing innovative technologies into their work. Therefore, the main task of preschool teachers is to choose methods and forms of organizing work with children, innovative pedagogical technologies that optimally correspond to the goal of personality development.

Innovationth- refers to the creation and use of a new component that causes the environment to change from one state to another.

innovativetechnology- this is the creation and implementation of something new, the development of new technologies for training and education, as well as the testing of these technologies in an educational institution. These can be new forms of interaction between the teaching staff and parents, interesting ways to develop the creative abilities of children, and so on.

Modern pedagogical technologies in preschool education are aimed at the implementation of federal state educational standards for preschool education.

A fundamentally important aspect in pedagogical technology is the position of the child in the upbringing and educational process, the attitude of adults towards the child. An adult in communication with children adheres to the position: "Not next to him, not above him, but together!". Its purpose is to contribute to the development of the child as a person.

Today we will talk about pedagogical technologies and their effective use in a preschool institution. What does the term "technology" mean?

Technology comes from the Greek word for "skill, art" and "law, science" is the science of craftsmanship.

Technology - this is a set of techniques used in any business, skill, art (explanatory dictionary).

Technology is a tool for the professional activity of a teacher.

Pedagogicaltechnology- this is a holistic scientifically based project of a certain pedagogical system from its theoretical concept to implementation in educational practice. Pedagogical technology reflects the procedural side of education and upbringing, covers the goals, content, forms, methods, means, results and conditions of their organization.

Pedagogical technology functions both as a science that studies the most rational way of learning, and as a system of algorithms, methods and results of activities, and as a real process of education and upbringing.

The essence of pedagogical technology lies in the fact that it has distinct stages (step by step), includes a set of certain professional actions at each stage, allowing the teacher to foresee the intermediate and final results of his own professional and pedagogical activity even in the design process.

Pedagogical technologies can be used both in working with children and in working with the teaching staff and parents of pupils.

Today there are more than a hundred educational technologies. Modern educational technologies include:

Main requirements (criteria) pedagogical technology:

health-saving technologies;

technologies of project activity

research technology

information and communication technologies;

· personality-oriented technologies;

preschooler portfolio technology

game technology

technology "TRIZ"

technologies of the subject-developing environment

Health saving technology - this is system measures including relationship and interaction all factors educational environment, directed on the preservation health child on the all stages his learning and development, formation at him necessary knowledge, skills skills on healthy image life . All health savers technology can divide on the 3 groups :

· Technology maintaining and promoting health.

· Healthy lifestyle education technologies.

· Correctional technologies

This is especially true in the light of the deterioration of the environment, the general picture of health, and malnutrition.

Technology design activities .

Design activity is a purposeful activity with a specific goal, according to a specific plan for solving search, research, practical tasks in any direction of the content of education.

Project activities in kindergarten are implemented by the child together with the teacher. The goal is to work on a problem, as a result of which the child receives answers to questions.

Technology research activities

Target research activities in kindergarten - to form in preschoolers the main key competencies, the ability for a research type of thinking.

Research activity helps the child to identify the current problem and solve it through a series of actions. At the same time, the child, like a scientist, conducts research and experiments.

When organizing work on a creative project, students are offered a problematic task that can be solved by researching something or conducting experiments.

Information and communication technology .

informational technologies in pedagogy learning called all technology, using special technical informational funds ( a computer, audio, video ).

World, in which the modern child develops is fundamentally different from the world in which his parents grew up. This makes qualitatively new requirements for preschool education as the first link in lifelong education: education using modern information technologies (computer, interactive whiteboard, tablet, etc.).

Computers become wide used in education, appeared term - " computer technology learning ". Computer technology develop ideas programmed learning, open absolutely new, more not researched technological options, knitted With unique opportunities contemporary computers and communications .

Learner-Centered technology put the personality of the child at the center of the entire system of preschool education, providing comfortable conditions in a preschool institution for the development of the child's individuality, conflict-free and safe conditions for its development, the realization of existing natural potentials, the creation of conditions for personality-oriented interaction with children in a developing space that allows the child to show their own activity , most fully realize themselves.

Student-centered technology is implemented in a developing environment that meets the requirements of the content of new educational programs.

These are various sensory rooms, corners for individual games and activities.

Technology " Portfoliopreschooler".

A portfolio is a piggy bank of a child's personal achievements in various activities, his successes, positive emotions, an opportunity to relive the pleasant moments of his life once again, this is a kind of route for the development of a child.

The process of creating a portfolio is a kind of pedagogical technology. There are a lot of portfolio options. The content of the sections is filled in gradually, in accordance with the capabilities and achievements of the preschooler.

Gamingtechnology

Gaming technology - here foundation Total preschool education . AT light GEF BEFORE personality child output on the the first plan and now all preschool childhood must to be dedicated game .

At This game has many cognitive, educational functions.

innovative technology teaching staff

The education of children is built as a holistic process, united by a common content, plot, character. It includes in sequence:

games and exercises that form the ability to identify the main, characteristic features of objects, compare, contrast them;

· groups of games on the generalization of objects according to certain characteristics;

groups of games, during which preschoolers develop the ability to distinguish real phenomena from unreal ones;

Groups of games that bring up the ability to control oneself, the speed of reaction to a word, phonemic hearing, ingenuity, etc.

The compilation of game technologies from individual games and elements is the concern of each educator.

Technology " TRIZ"

Technology " TRIZ" ( theory of inventive problem solving), which was created by the scientist-inventor T.S. Altshuller.

The teacher uses non-traditional forms of work that put the child in the position of a thinking person. The TRIZ technology adapted to the preschool age will allow educating and teaching a child under the motto "Creativity in everything!" Preschool age is unique, because as the child is formed, so will his life, which is why it is important not to miss this period to reveal the creative potential of each child.

The purpose of using this technology in kindergarten is to develop, on the one hand, such qualities of thinking as flexibility, mobility, consistency, dialectics; on the other hand, search activity, striving for novelty; speech and creative imagination.

The main task of using TRIZ technology at preschool age is to instill in the child the joy of creative discoveries.

A technological approach, that is, new pedagogical technologies, guarantees the achievements of a preschooler and further guarantees their successful schooling.

Applicationinnovativepedagogicaltechnologiespromotes:

Improving the quality of education;

raising the qualifications of educators;

application of pedagogical experience and its systematization;

use of computer technologies by pupils;

Maintaining and strengthening the health of pupils;

Improving the quality of education and upbringing.

Every teacher is a creator of technology, even if he deals with borrowing. The creation of technology is impossible without creativity. For a teacher who has learned to work at a technological level, the main guideline will always be the cognitive process in its developing state. Everything is in our hands, so they can not be omitted.

And I would like to end my speech with the words of Charles Dickens

Human not maybe on- present improve, if not helps improve others .

Create yourself. As there are no children without imagination, so there is no teacher without creative impulses. Creative success to you!

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Types of innovative technologies used in preschool educational institutions

Currently, pedagogical teams of preschool educational institutions are intensively introducing innovative technologies into their work. Therefore, the main task of preschool teachers- to choose methods and forms of organizing work with children, innovative pedagogical technologies that optimally correspond to the goal of personal development.

Modern pedagogical technologies in preschool education are aimed at the implementation of state standards of preschool education.

A fundamentally important side in pedagogical technology is the position of the child in the educational process, the attitude of adults towards the child. An adult, in communicating with children, adheres to the position: “Not next to him, not above him, but together!”. Its purpose is to contribute to the development of the child as a person.

What does the term "technology" itself mean?

Technology- this is a set of techniques used in any business, skill, art (explanatory dictionary).

Pedagogical technology- this is a set of psychological and pedagogical attitudes that determine a special set and layout of forms, methods, methods, teaching methods, educational means; it is an organizational and methodological toolkit of the pedagogical process (B.T. Likhachev).

Today there are more than a hundred educational technologies.

Basic requirements (criteria) of pedagogical technology:

    Conceptuality

    Consistency

    Controllability

    Efficiency

    Reproducibility

Conceptuality - reliance on a certain scientific concept, including the philosophical, psychological, didactic and socio-pedagogical justification for achieving educational goals.

Consistency - the technology must have all the features of the system:

    process logic,

    interconnection of its parts

    integrity.

Controllability the possibility of diagnostic goal-setting, planning, designing the learning process, step-by-step diagnostics, varying means and methods in order to correct the results.

Efficiency modern pedagogical technologies that exist in specific conditions should be effective in terms of results and optimal in terms of costs, guarantee the achievement of a certain standard of education.

Reproducibility the possibility of using (repetition, reproduction) of educational technology in educational institutions, i.e. technology as a pedagogical tool must be guaranteed to be effective in the hands of any teacher using it, regardless of his experience, length of service, age and personal characteristics.

Structure of educational technology

The structure of educational technology consists ofthree parts:

    Conceptual part is the scientific basis of the technology, i.e. psychological and pedagogical ideas that are laid in its foundation.

    Content - these are general, specific goals and the content of the educational material.

    Procedural part - a set of forms and methods of educational activities of children, methods and forms of work of a teacher, activities of a teacher in managing the process of assimilation of material, diagnostics of the learning process.

So obviously:if a certain system claims to betechnology, it must meet all the requirements listed above.

The interaction of all subjects of the open educational space (children, employees, parents) of the preschool educational institution is carried out on the basis of modern educational technologies.

Modern educational technologies include:

    health-saving technologies;

    design technology

    research technology

    information and communication technologies;

    personality-oriented technologies;

    technology portfolio of preschooler and educator

    gaming technology

    TRIZ technology, etc.

Health saving technologies

aimhealth-saving technologies is to provide the child with the opportunity to maintain health, the formation of the necessary knowledge, skills and habits for a healthy lifestyle.

Health-saving pedagogical technologies include all aspects of the impact of a teacher on a child's health at different levels - informational, psychological, bioenergetic.

In modern conditions, human development is impossible without building a system for the formation of his health. The choice of health-saving pedagogical technologies depends on:

    on the type of preschool institution,

    on the length of stay of children in it,

    from the program under which teachers work,

    specific conditions of the preschool educational institution,

    professional competence of the teacher,

    indicators of children's health.

Allocate (in relation to preschool educational institutions) the following classification of health-saving technologies:

    medical and preventive ( ensuring the preservation and enhancement of children's health under the guidance of medical personnel in accordance with medical requirements and standards, using medical devices - technologies for organizing the monitoring of the health of preschoolers, monitoring the nutrition of children, preventive measures, a health-saving environment in preschool educational institutions);

    physical culture and recreation(aimed at the physical development and strengthening of the health of the child - technologies for the development of physical qualities, hardening, breathing exercises, etc.);

    ensuring the socio-psychological well-being of the child(providing the mental and social health of the child and aimed at ensuring emotional comfort and positive psychological well-being of the child in the process of communicating with peers and adults in kindergarten and family; technologies for psychological and pedagogical support of the development of the child in the pedagogical process of the preschool educational institution);

    health saving and health enrichment of teachers(aimed at developing a health culture of teachers, including a culture of professional health, at developing the need for a healthy lifestyle; maintaining and stimulating health (technology for using mobile and sports games, gymnastics (for the eyes, breathing, etc.), rhythmoplasty, dynamic pauses , relaxation);

    educational(education of a culture of health of preschool children, personality-oriented education and training);

    healthy lifestyle education(technologies for the use of physical education, communicative games, a system of classes from the series "Football Lessons", problem-playing (game training, game therapy), self-massage); correctional (art therapy, technology of musical influence, fairy tale therapy, psycho-gymnastics, etc.)

    Health-saving pedagogical technologies includepedagogical technology of an active sensory-developing environment,which is understood asWitha dark totality and order of functioning of all personal instrumental and methodological means used to achieve pedagogical goals.

2. Technologies of project activity

Target: Development and enrichment of social and personal experience through the inclusion of children in the sphere of interpersonal interaction.

Teachers who actively use project technology in the upbringing and education of preschoolers unanimously note that the life activity organized according to it in kindergarten allows you to get to know the pupils better, to penetrate the inner world of the child.

Classification of educational projects:

    "gaming"- children's activities, participation in group activities (games, folk dances, dramatization, various kinds of entertainment);

    "excursion",aimed at studying problems related to the surrounding nature and social life;

    "narrative"during the development of which children learn to convey their impressions and feelings in oral, written, vocal art (picture), musical (playing the piano) forms;

    "constructive"aimed at creating a specific useful product: knocking together a birdhouse, arranging flower beds.

Project types:

    by dominant method:

    research,

    information,

    creative,

    gaming,

    adventure,

    practice-oriented.

according to the nature of the content:

    include the child and his family,

    child and nature

    child and man-made world,

    child, society and its cultural values.

2. by the nature of the child's participation in the project:

    customer,

    expert,

    executor,

    participant from the inception of an idea to the achievement of a result.

3.by the nature of contacts:

    carried out within the same age group,

    in contact with another age group,

    inside the dow

    in contact with family

    cultural institutions,

    public organizations (open project).

4.by the number of participants:

    individual,

    steam room,

    group,

    frontal.

5.By duration:

    short,

    average duration,

    long term.

3. Research technology

The purpose of research activities in kindergarten- to form in preschoolers the main key competencies, the ability for a research type of thinking.

It should be noted that the use of design technologies cannot exist without the use of TRIZ technology (technology for solving inventive problems). Therefore, when organizing work on a creative project, students are offered a problematic task that can be solved by researching something or conducting experiments.

Methods and techniques for organizing experimental research

activities:

    heuristic conversations;

    posing and solving problems of a problem nature;

    observations;

    modeling (creating models about changes in inanimate nature);

    experiences;

    fixing the results: observations, experiments, experiments, labor activity;

    "immersion" in the colors, sounds, smells and images of nature;

    use of the artistic word;

    didactic games, educational games and creatively developing

situations;

    work assignments, actions.

The content of cognitive research activities

    Experiments (experimentation)

    State and transformation of matter.

    The movement of air, water.

    Soil and mineral properties.

    plant life conditions.

    Collecting (classification work)

    Types of plants.

    Types of animals.

    Types of building structures.

    Types of transport.

    Types of professions.

    Map travel

    Sides of the world.

    Terrain reliefs.

    Natural landscapes and their inhabitants.

    Parts of the world, their natural and cultural "marks" - symbols.

    Journey along the "river of time"

    The past and present of humanity (historical time) in the "marks" of material civilization (for example, Egypt - the pyramids).

    History of housing and improvement.

4. Information and Communication Technologies

The world in which the modern child develops is fundamentally different from the world in which his parents grew up. This makes qualitatively new requirements for preschool education as the first link in lifelong education: education using modern information technologies (computer, interactive whiteboard, tablet, etc.).

Informatization of society puts before preschool teacherstasks:

    to keep up with the times,

    become a guide for the child to the world of new technologies,

    a mentor in the selection of computer programs,

    to form the foundations of the information culture of his personality,

    improve the professional level of teachers and the competence of parents.

The solution of these problems is not possible without updating and revising all areas of the kindergarten in the context of informatization.

Requirements for computer programs DOE:

    Exploratory nature

    Ease for self-study of children

    Developing a Wide Range of Skills and Perceptions

    Age Compliance

    Entertaining.

Program classification:

    Development of imagination, thinking, memory

    Speaking dictionaries of foreign languages

    The simplest graphic editors

    Travel Games

    Teaching reading, math

    Using multimedia presentations

Computer advantages:

    presenting information on a computer screen in a playful way is of great interest to children;

    carries a figurative type of information understandable to preschoolers;

    movements, sound, animation attracts the attention of the child for a long time;

    has a stimulus for the cognitive activity of children;

    provides an opportunity for individualization of training;

    in the process of their activities at the computer, the preschooler gains self-confidence;

    allows you to simulate life situations that cannot be seen in everyday life.

Errors when using information and communication technologies:

    Insufficient methodological preparedness of the teacher

    Incorrect definition of the didactic role and place of ICT in the classroom

    Unscheduled, accidental use of ICT

    Demonstration overload.

ICT in the work of a modern teacher:

1. Selection of illustrative material for classes and for the design of stands, groups, classrooms (scanning, Internet, printer, presentation).

2. Selection of additional educational material for classes, familiarity with the scenarios of holidays and other events.

3. Exchange of experience, acquaintance with periodicals, developments of other teachers in Russia and abroad.

4. Registration of group documentation, reports. The computer will allow you not to write reports and analyzes every time, but it is enough to type the scheme once and only make the necessary changes in the future.

5. Creation of presentations in the Power Point program to improve the effectiveness of educational activities with children and the pedagogical competence of parents in the process of holding parent meetings.

    Person-Centered Technology

Student-centered technologies put the personality of the child at the center of the entire system of preschool education, ensuring comfortable conditions in the family and preschool institution, conflict-free and safe conditions for its development, and the realization of existing natural potentials.

Student-centered technology is implemented in a developing environment that meets the requirements of the content of new educational programs.

There are attempts to create conditions for personality-oriented interactions with children in a developing space that allows the child to show his own activity, to realize himself most fully.

However, the current situation in preschool institutions does not always allow us to say that teachers have fully begun to implement the ideas of personality-oriented technologies, namely, providing children with opportunities for self-realization in the game, the mode of life is overloaded with various activities, there is little time left for the game.

Within the framework of personality-oriented technologies, independent areas are:

    humane-personal technologies, distinguished by their humanistic essence, psychological and therapeutic focus on helping a child with poor health, during the period of adaptation to the conditions of a preschool institution.

It is good to implement this technology in new preschool institutions (for example: kindergarten No. 2), where there are rooms for psychological unloading - this is upholstered furniture, a lot of plants decorating the room, toys that promote individual games, equipment for individual lessons. Musical and sports halls, aftercare rooms (after an illness), a room for the ecological development of a preschooler and productive activities, where children can choose an activity of interest. All this contributes to comprehensive respect and love for the child, faith in creative forces, there is no coercion. As a rule, in such preschool institutions, children are calm, compliant, not in conflict.

    Collaboration Technologyimplements the principle of democratization of preschool education, equality in relations between the teacher and the child, partnership in the system of relations "Adult - Child". The teacher and children create conditions for a developing environment, make manuals, toys, gifts for the holidays. Together they determine a variety of creative activities (games, work, concerts, holidays, entertainment).

Pedagogical technologies based on the humanization and democratization of pedagogical relations with a procedural orientation, the priority of personal relationships, an individual approach, democratic management and a bright humanistic orientation of the content. The new educational programs "Rainbow", "From Childhood to Adolescence", "Childhood", "From Birth to School" have this approach.

The essence of the technological upbringing and educational process is constructed on the basis of the given initial settings: social order (parents, society) educational guidelines, goals and content of education. These initial guidelines should concretize modern approaches to assessing the achievements of preschoolers, as well as create conditions for individual and differentiated tasks.

Identification of the pace of development allows the educator to support each child at his level of development.

Thus, the specificity of the technological approach is that the educational process must guarantee the achievement of the goals. In accordance with this, in the technological approach to learning, the following are distinguished:

    setting goals and their maximum refinement (education and training with a focus on achieving results;

    preparation of teaching aids (demonstration and handout) in accordance with the educational goals and objectives;

    assessment of the current development of a preschooler, correction of deviations aimed at achieving goals;

    the final assessment of the result is the level of development of the preschooler.

Personally-oriented technologies oppose the authoritarian, impersonal and soulless approach to the child in traditional technology - an atmosphere of love, care, cooperation, create conditions for the creativity of the individual.

6.Technology portfolio of a preschooler

A portfolio is a piggy bank of a child's personal achievements in various activities, his successes, positive emotions, an opportunity to relive the pleasant moments of his life once again, this is a kind of route for the development of a child. There are a number of portfolio features:

    diagnostic (fixes changes and growth over a certain period of time),

    meaningful (discloses the whole range of work performed),

The process of creating a portfolio is a kind of pedagogical technology. There are a lot of portfolio options.

The content of the sections is filled in gradually, in accordance with the capabilities and achievements of the preschooler. I. Rudenko

Section 1 Let's get to know each other.The section contains a photograph of the child, his last name and first name, group number; you can enter the heading "I love ..." ("I like ...", "I love it when ..."), in which the child's answers will be recorded.

Section 2 "I'm growing!".Anthropometric data is entered into the section (in artistic and graphic design): “Here I am!”, “How I grow up”, “I grew up”, “I am big”.

Section 3 "Portrait of my child."The section contains essays of parents about their baby.

Section 4 "I dream ...".The section records the statements of the child himself on the proposal to continue the phrases: “I dream of ...”, “I would like to be ...”, “I am waiting for ...”, “I see myself ...”, “ I want to see myself...”, “My favorite things...”; answers to the questions: “Who and what will I be when I grow up?”, “What do I like to think about?”.

Section 5 "Here's what I can do."The section contains samples of the child's creativity (drawings, stories, homemade books).

Section 6 "My achievements".The section records certificates, diplomas (from various organizations: kindergarten, media holding competitions).

Section 7 "Advise me ...".The section provides recommendations to parents by the educator and all specialists working with the child.

Section 8 "Ask, parents!".In the section, parents formulate their questions to the specialists of the preschool educational institution.

L. Orlova offers such a portfolio option, the content of which will be of interest to parents in the first place , a portfolio can be filled out both in kindergarten and at home and can be presented as a mini-presentation at a child's birthday. The author proposes the following portfolio structure. The title page, which contains information about the child (last name, first name, patronymic, date of birth), the start date and end date of maintaining the portfolio, the image of the child’s hand at the time the portfolio was started and the image of the hand at the end of the portfolio.

Section 1 "Get to know me"contains inserts “Admire me”, where the portraits of the child, made in different years on his birthday, are successively pasted, and “About me”, which contains information about the time and place of the child's birth, the meaning of the child's name, the date of the celebration of his name day, a short story of the parents, why this name was chosen, where the surname came from, information about famous namesakes and famous namesakes, personal information of the child (zodiac sign, horoscopes, talismans, etc.).

Section 2 "I'm Growing"includes inserts "Growth dynamics", which provides information about the growth of the child from the first year of life, and "My achievements for the year", which indicates how many centimeters the child has grown, what he has learned over the past year, for example, count to five, somersault, etc.

Section 3 "My family".The content of this section includes short stories about family members (in addition to personal data, you can mention the profession, character traits, favorite activities, features of spending time with family members).

Section 4 "I will help in any way I can"contains photographs of the child, in which he is shown doing homework.

Section 5 "The world around us".This section includes small creative works of the child on excursions, educational walks.

Section 6 "Inspiration of winter (spring, summer, autumn)".The section contains children's works (drawings, fairy tales, poems, photographs from matinees, records of poems that the child told at the matinee, etc.)

V. Dmitrieva, E. Egorova also offer a certain portfolio structure:

Section 1 Parent Information,in which there is a heading "Let's get to know each other", which includes information about the child, his achievements, which were noted by the parents themselves.

Section 2 "Information of teachers"contains information about the observations of teachers of the child during his stay in kindergarten in four key areas: social contacts, communicative activity, independent use of various sources of information and activity as such.

Section 3 "Information of the child about himself"contains information received from the child himself (drawings, games that the child himself came up with, stories about himself, about friends, awards, diplomas, certificates).

L. I. Adamenko offers the following portfolio structure:

block "What a good child",which contains information about the personal qualities of the child and includes: an essay by the parents about the child; reflections of educators about the child; the child's answers to questions during the informal conversation "Tell me about yourself"; answers of friends, other children to the request to tell about the child; self-esteem of the child (the results of the "Ladder" test); psychological and pedagogical characteristics of the child; "basket of wishes", which includes gratitude to the child - for kindness, generosity, a good deed; letters of thanks to parents - for raising a child;

1. block "What a skillful child"contains information about what the child can do, what he knows, and includes: parents' answers to questionnaires; reviews of educators about the child; children's stories about a child; stories of teachers to whom the child goes to circles and sections; assessment of the child's participation in actions; the psychologist's characterization of the child's cognitive interests; diplomas in nominations - for curiosity, skills, initiative, independence;

2. block "What a successful child"contains information about the creative abilities of the child and includes: parental feedback about the child; the child's story about his successes; creative works (drawings, poems, projects); diplomas; illustrations of success, etc.

Thus, the portfolio (a folder of personal achievements of the child) allows for an individual approach to each child and is awarded upon graduation from kindergarten as a gift to the child himself and his family

2. Technology "Portfolio of the teacher"

Modern education needs a new type of teacher:

    creative thinking,

    owning modern technologies of education,

    methods of psychological and pedagogical diagnostics,

    ways of independent construction of the pedagogical process in the conditions of specific practical activities,

    the ability to predict your end result.

Every teacher should have a record of success, which reflects all the joyful, interesting and worthy things that happen in the life of a teacher. A teacher's portfolio can become such a dossier.

The portfolio allows taking into account the results achieved by the teacher in various types of activities (educational, educational, creative, social, communicative), and is an alternative form of assessing the professionalism and performance of the teacher.

To create a comprehensive portfolio, it is advisable to enter the following sections:

Section 1 "General information about the teacher"

    This section allows you to judge the process of individual personal development of the teacher (last name, first name, patronymic, year of birth);

    education (what and when he graduated, the specialty received and diploma qualification);

    work and teaching experience, work experience in this educational institution;

    advanced training (name of the structure where the courses were taken, year, month, subject matter of the courses);

    copies of documents confirming the availability of academic and honorary titles and degrees;

    the most significant government awards, diplomas, letters of thanks;

    diplomas of various competitions;

    other documents at the discretion of the teacher.

Section 2 "Results of pedagogical activity" .

The content of this section forms an idea of ​​the dynamics of the results of the teacher's activities for a certain period. The section may include:

    materials with the results of mastering the program being implemented by children;

    materials characterizing the level of development of ideas and skills of children, the level of development of personal qualities;

    a comparative analysis of the teacher's activities for three years based on the results of pedagogical diagnostics, the results of the participation of pupils in various competitions and olympiads;

    analysis of the learning outcomes of pupils in the first grade, etc.

Section 3 "Scientific and methodological activities"

The content of this section contains materials that testify to the professionalism of the teacher. It can be:

    materials that describe the technologies used by the teacher in activities with children, justify their choice;

    materials characterizing the work in a methodical association, a creative group;

    materials confirming participation in professional and creative pedagogical competitions;

    in weeks of teaching;

    in holding seminars, round tables, master classes;

    creative reports, abstracts, reports, articles and other documents.

Section 4 "Subject-developing environment"

Contains information about the organization of the subject-developing environment in groups and classrooms:

    plans for organizing a subject-developing environment;

    sketches, photographs, etc.

Section 5 "Working with parents"

Contains information about working with the parents of pupils (work plans; event scenarios, etc.).

Thus, the portfolio will allow the teacher himself to analyze and present significant professional results, achievements, and will ensure monitoring of his professional growth.

8. Gaming technology

It is built as a holistic education, covering a certain part of the educational process and united by a common content, plot, character. It includes in sequence:

    games and exercises that form the ability to identify the main, characteristic features of objects, compare, contrast them;

    groups of games for the generalization of objects according to certain characteristics;

    groups of games, during which preschoolers develop the ability to distinguish real phenomena from unreal ones;

    groups of games that bring up the ability to control oneself, the speed of reaction to a word, phonemic hearing, ingenuity, etc.

The compilation of game technologies from individual games and elements is the concern of each educator.

Education in the form of a game can and should be interesting, entertaining, but not entertaining. To implement this approach, it is necessary that educational technologies developed for teaching preschoolers contain a clearly defined and step-by-step described system of game tasks and various games, so that using this system, the teacher can be sure that as a result he will receive a guaranteed level of assimilation. child of one or another subject content. Of course, this level of achievement of the child should be diagnosed, and the technology used by the teacher should provide this diagnosis with appropriate materials.

In activities with the help of gaming technologies, children develop mental processes.

Game technologies are closely connected with all aspects of the educational and educational work of the kindergarten and the solution of its main tasks. Some modern educational programs suggest using the folk game as a means of pedagogical correction of children's behavior.

9. TRIZ technology

TRIZ (the theory of inventive problem solving), which was created by the scientist-inventor T.S. Altshuller.

The teacher uses non-traditional forms of work that put the child in the position of a thinking person. The TRIZ technology adapted to the preschool age will make it possible to educate and educate a child under the motto "Creativity in everything!" Preschool age is unique, because as the child is formed, so will his life, which is why it is important not to miss this period to reveal the creative potential of each child.

The purpose of using this technology in kindergarten is to develop, on the one hand, such qualities of thinking as flexibility, mobility, consistency, dialectics; on the other hand, search activity, striving for novelty; speech and creative imagination.

The main task of using TRIZ technology at preschool age is to instill in the child the joy of creative discoveries.

The main criterion in working with children is intelligibility and simplicity in the presentation of material and in the formulation of a seemingly complex situation. It is not necessary to force the introduction of TRIZ without children understanding the main provisions using the simplest examples. Fairy tales, game, everyday situations - this is the environment through which the child learns to apply Triz solutions to the problems that confront him. As contradictions are found, he himself will strive for the ideal result, using numerous resources.

Only TRIZ elements (tools) can be used in the work if the teacher has not mastered the TRIZ technology sufficiently.

A scheme has been developed using the method of identifying contradictions:

    The first stage is the determination of the positive and negative properties of the quality of an object or phenomenon that do not cause persistent associations in children.

    The second stage is the determination of the positive and negative properties of an object or phenomenon as a whole.

    Only after the child understands what adults want from him, one should proceed to the consideration of objects and phenomena that cause persistent associations.

Often, the teacher is already conducting trizovye classes, without even suspecting it. After all, precisely, the emancipation of thinking and the ability to go to the end in solving the task at hand are the essence of creative pedagogy.

Conclusion: A technological approach, that is, new pedagogical technologies, guarantees the achievements of a preschooler and further guarantees their successful schooling.

Every teacher is a creator of technology, even if he deals with borrowing. The creation of technology is impossible without creativity. For a teacher who has learned to work at a technological level, the main guideline will always be the cognitive process in its developing state. Everything is in our hands, so they can not be omitted.

And I would like to end my speech with the words of Charles Dickens

A person cannot truly improve unless he helps others to improve.

Create yourself. As there are no children without imagination, so there is no teacher without creative impulses. Creative success to you!

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